Permanency - looking for best spells

Dougal DeKree

First Post
Let's say you have a scroll of permanency and let's also say your DM tells you, there are 2000XP "stored" onthis scroll, too.

What would be the spell you would choose to put on you?
 

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Since when does a permancey spell come with alrwady stored XP?
If this is a house rule then its okay, but it helps if you state that.

IMHO Permancey should NEVER come with already stored XP, you have to use your own XP to create the spell

Just my 2 sense
 

My PC's have researched and spent the allocated amount of gold and experience to cast a permanent Mordenkainen's Private Sanctum to make the ship they use as their base of operations a permanently unscryable location that from the outside exudes no sound and looks like a cloud.

Of course they have had issues with people teleporting into it with teleport without error, but they are working on either forbidding it or researching and spending the gold and experience on a permanent dimensional lock as well. :)
 

shaeltin said:
Since when does a permancey spell come with alrwady stored XP?
If this is a house rule then its okay, but it helps if you state that.

IMHO Permancey should NEVER come with already stored XP, you have to use your own XP to create the spell

Just my 2 sense
FYI: For creating spell completion or spell trigger items (scrolls, wands, etc.), the XP cost of the spell is figured into the market price, and the creator of the item provides the gold, XP, and any required components at the time of creation. Permanence is not an exception.

The reason that the DM had to provide a number for the amount of available XP for the stored spell is that the XP cost of Permanance is a variable. The 2000 XP places a limit on what spells can be made permanent.

-AK
 

Since when does a permancey spell come with alrwady stored XP?
If this is a house rule then its okay, but it helps if you state that.

IMHO Permancey should NEVER come with already stored XP, you have to use your own XP to create the spell

Just my 2 sense

Because any time you make a scroll or other magic item for a spell that has an XP cost, the XP must be paid by the creator at the time of creation. That's not a house rule - that's the rule in the DMG.

From the SRD:

The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material components or focuses the spell requires. If casting the spell would reduce the caster’s XP total, she pays the cost upon beginning the scroll in addition to the XP cost for making the scroll itself.

Sounds pretty simple. Now the wierdness comes when you have to factor in the variable XP cost of permanency, and the DM has obviously chosen to do that by setting an upper limit, which makes sense to me.

The question I have is this: It usually takes one permanency casting to make one spell permanent. So you can use up to 2000XP but any extra is wasted - you won't be able to make two spells permanent. So from one angle you want the best spell you can get.

Personally, I'd suggest See Invisible. Tongues has it's uses as well.
 

Well, since you have 2000xp for making a spell up to level 4 permanent you will have to discuss with your DM what spells of that level can be made permanent.
By using the logic for a permanent protection from arrows you could argue that stoneskin could be made permanent as well.
Or use it on improved invisibility :)
Sure you won't be seen again but who cares ;)

Greetings
Firzair
 
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I would be very tempted to do a permanent Arcane Sight (Tome & Blood) or Shrink Item.

From the Shrink Item spell description:
If Shrink Item is made permanent..., the affected object can be shrunk and expanded an indefinate number of times, but only by the original caster.

As a wizard, I would also be very tempted to sell it to a sorcerer. I can get the spell someplace else, but a Sorcerer is much more willing to pay a premium for those stored XPs.
 
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IMHO, it's a slippery slope when you start allowing spells not listed in the Permanency spell description to become permanent.

But I'm with Zad ... Tougues is a great spell to have on you all the time. Makes for fun roleplaying. My illusionist has it, and when combined with Veil or Seeming, it allows us to bypass a lot of encounters.
 


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