drnuncheon
Explorer
I love the talents. Perfect for the 'you're a natural at this'. The only thing I don't entirely like is that two-weapon fighters/double-weapon fighters are pretty much locked into taking Ambidexterity as their talent, which is going to put a damper on moving to that weapon path later in the game.
I'm not sure what you mean about unbalanced racial modifiers, though - the only one I can see that might be unbalanced is the giants, with +2 Str, -2 Dex...but Dex and Str are close enough to equal, and the giants have slightly less in the way of other racial abilities. (And as for the race levels giving only +1, they're no different balance-wise than you getting only a +1 every 4th level.)
The religion stuff is all in the racial descriptions. A priest isn't a character class - he could be anything from a Greenbond to a Warmain. I particularly love the faen's predilection for divine revelations of new deities when under stress.
The class I felt that was missing the most was the rogue, too. Sure, the Akashic fills the 'highly skilled' niche, but a burglar shouldn't need to access the mystical 'racial memory' and belong to a guild just to be able to pick a lock. (OK, you could do some of that with an Unfettered, so that's not as bad.)
One thing that utterly threw me, though: one of the skills Monte dropped was Profession! I realize that many characters never took it (their profession being 'adventurer') but I would have thought it was important for NPCs, those PCs who didn't come from an adventuring background, and as a sort of 'catch-all'. Right now, magisters and runethanes make better sailors than the unfettered, and that just seems wrong to me.
Anyway, I'm definitely looking forward to running something using AU...I just haven't figured out what yet.
J
I'm not sure what you mean about unbalanced racial modifiers, though - the only one I can see that might be unbalanced is the giants, with +2 Str, -2 Dex...but Dex and Str are close enough to equal, and the giants have slightly less in the way of other racial abilities. (And as for the race levels giving only +1, they're no different balance-wise than you getting only a +1 every 4th level.)
The religion stuff is all in the racial descriptions. A priest isn't a character class - he could be anything from a Greenbond to a Warmain. I particularly love the faen's predilection for divine revelations of new deities when under stress.
The class I felt that was missing the most was the rogue, too. Sure, the Akashic fills the 'highly skilled' niche, but a burglar shouldn't need to access the mystical 'racial memory' and belong to a guild just to be able to pick a lock. (OK, you could do some of that with an Unfettered, so that's not as bad.)
One thing that utterly threw me, though: one of the skills Monte dropped was Profession! I realize that many characters never took it (their profession being 'adventurer') but I would have thought it was important for NPCs, those PCs who didn't come from an adventuring background, and as a sort of 'catch-all'. Right now, magisters and runethanes make better sailors than the unfettered, and that just seems wrong to me.
Anyway, I'm definitely looking forward to running something using AU...I just haven't figured out what yet.
J