Kamikaze Midget said:HARD COVERS WITH BLACK AND WHITE INTERIORS MAKE BABY JESUS CRY!
I feel like a friggin' Hostess commercial animal-puppet of some sort. "Hey, where's the cream filling?" I wasn't exicted when Nyambe did it (but it's okay, they shelled out for a few pages, and were small pioneers), it irked me when the Arms and Equipment Guide did it (I guess the splatbook + idea was just coming around...all right), and now I feel the need to speak out against it. I feel a bit cheated. I guess I just expected a great amount out of an alternate PH. Y'know, the original was a great legacy that it would be tough to live up to.
Point #7: TEMPLATES FOR ALL! Not just for monsters anymore! Spells, weapons, races, everything gets a template. I actually like it, as it makes the basic system far more flexible.
Point #5: Skill Consolidation. I love the idea to have one skill covering Hide and M. Silently ("sneak"). I'd also like one opposing though...maybe "sense" or something.
I haven't been able to lay my hands on AU yet, but the way I understand it it's merely that religion doesn't give magical powers, not that religions don't exist. Personally, I like that - it provides for far more interesting religions if the official ranks don't "have to" swell with armor-wearing warrior-priests (aka clerics). Now you can have primitive shamanistic religions served by Totem Warriors, high-brow religions with lots of magisters around, and all sorts of other stuff.Kamikaze Midget said:The quibble here lies in things 'left out.' Namely, there's no religious figures at all...which could be okay, but it made me feel like the setting as a whole was missing religion, and that nearly obliterates my suspension of disbelief, personally.
Kamikaze Midget said:I feel like a friggin' Hostess commercial animal-puppet of some sort. "Hey, where's the cream filling?" I wasn't exicted when Nyambe did it (but it's okay, they shelled out for a few pages, and were small pioneers), it irked me when the Arms and Equipment Guide did it (I guess the splatbook + idea was just coming around...all right), and now I feel the need to speak out against it. I feel a bit cheated. I guess I just expected a great amount out of an alternate PH. Y'know, the original was a great legacy that it would be tough to live up to.
Staffan said:
I haven't been able to lay my hands on AU yet, but the way I understand it it's merely that religion doesn't give magical powers, not that religions don't exist. Personally, I like that - it provides for far more interesting religions if the official ranks don't "have to" swell with armor-wearing warrior-priests (aka clerics). Now you can have primitive shamanistic religions served by Totem Warriors, high-brow religions with lots of magisters around, and all sorts of other stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.