The other day, I was talking with a friend over on psionics.net (where the D&D IRC channel is), and we got into a discussion over pet peeves with various systems.
Then this morning, I found BelenUmeria's thread about his issues with d20 and it got me to thinking about pet peeves again. So I figured that I would start my own thread and ask what sort of pet peeves folks might have with d20, and only with the core rules (the tons of supplements are too much to go into, I would think).
Now, I am not trying to bash d20, I think it is a perfectly good game (although I will admit that it wouldn't be my first choice). There is lots of good things about d20 I like, but the point of this thread is pet peeves. These need not be something that you think is broken or not, just bits that you dislike cause of preference (I think Piratecat mentioned Turning Undead over in the other thread). This thread is for folks to list their "preferences" in regards to aspects of the system. No system is perfect, at least not to everybody. I will even go ahead and go first...
For myself, I would have to say that my biggest pet peeve is character generation. My personal preference is for lots of flexibility. Using just the core d20 rules, it seems to me that many characters end up looking too much like they were made with a cookie cutter. Now, there are some exceptions (minor ones) to this, but to me, those exceptions do more to make my problems with chargen stand out even more to me.
As an extension to this, I also haev a pet peeve with Prestige Classes. Not with the classes, or the concept of the classes, but with the idea of having to fulfill prerequisites in order to obtain them. This is a bit too much meta-gaming for my tastes. I think such prerequisites should b story based rather than rules based.
What happens if your campaign takes an unexpected turn, and that PrC you haev spent xx number of levels working towards is no longer appropriate for the story? You have the option of continuing on and acquiring it, or of switching to a new PrC, which may have requirements so totally different that everything acquired for the first PrC is now worthless in regards to the second one.
To me, the prerequisites are too much of a hassle, and are not flexible enough to withstand changes to the direction of the game. Of course, a GM could always house rule things, but that is the point of my little pet peeve about it, to me it seems that it should be flexible enough to not need a house rule.
I enjoy making characters, and like to give them interesting and unusual skills and backgrounds, things that kinda break the mould, as it were. I find this more difficult to do in d20 than some other systems. Now, d20 isn't the worst system in this area, but I wouldn't say it is the best either.
As you can see, my pet peeves revolve around making and advancing the character. As for the rules during play, I don't really have much of an issue with many of them, at least not not ones strong enough to be called a pet peeve.
So... What are your pet peeves?
Then this morning, I found BelenUmeria's thread about his issues with d20 and it got me to thinking about pet peeves again. So I figured that I would start my own thread and ask what sort of pet peeves folks might have with d20, and only with the core rules (the tons of supplements are too much to go into, I would think).
Now, I am not trying to bash d20, I think it is a perfectly good game (although I will admit that it wouldn't be my first choice). There is lots of good things about d20 I like, but the point of this thread is pet peeves. These need not be something that you think is broken or not, just bits that you dislike cause of preference (I think Piratecat mentioned Turning Undead over in the other thread). This thread is for folks to list their "preferences" in regards to aspects of the system. No system is perfect, at least not to everybody. I will even go ahead and go first...

For myself, I would have to say that my biggest pet peeve is character generation. My personal preference is for lots of flexibility. Using just the core d20 rules, it seems to me that many characters end up looking too much like they were made with a cookie cutter. Now, there are some exceptions (minor ones) to this, but to me, those exceptions do more to make my problems with chargen stand out even more to me.
As an extension to this, I also haev a pet peeve with Prestige Classes. Not with the classes, or the concept of the classes, but with the idea of having to fulfill prerequisites in order to obtain them. This is a bit too much meta-gaming for my tastes. I think such prerequisites should b story based rather than rules based.
What happens if your campaign takes an unexpected turn, and that PrC you haev spent xx number of levels working towards is no longer appropriate for the story? You have the option of continuing on and acquiring it, or of switching to a new PrC, which may have requirements so totally different that everything acquired for the first PrC is now worthless in regards to the second one.
To me, the prerequisites are too much of a hassle, and are not flexible enough to withstand changes to the direction of the game. Of course, a GM could always house rule things, but that is the point of my little pet peeve about it, to me it seems that it should be flexible enough to not need a house rule.
I enjoy making characters, and like to give them interesting and unusual skills and backgrounds, things that kinda break the mould, as it were. I find this more difficult to do in d20 than some other systems. Now, d20 isn't the worst system in this area, but I wouldn't say it is the best either.
As you can see, my pet peeves revolve around making and advancing the character. As for the rules during play, I don't really have much of an issue with many of them, at least not not ones strong enough to be called a pet peeve.

So... What are your pet peeves?