eyeheartawk
#1 Enworld Jerk™
I drink and make bad choices.
I drink and make bad choices.
I'd say the process goes like this:That's a great idea, but I don't know if the approach would work for me.
What if a group becomes interested in playing a game that I later discover I don't like?
How do I teach a group how to play it without first studying it and bringing it to them?
How do I prepare a first session without knowledge of the rules?
Is this the chain of events?
1) Get the group interested
2) Buy the book(s)
3) Read and study the system
4) Design the first session
5) Teach the players
6) Hope the players haven't lost interest since Event 1
It has been years since I've bought a TTRPG from a FLGS. Board games on the other hand...I seem preternaturally unable to walk out of a FLGS without spending at least $30, and often much more, on a board or card game or expansion. I still prefer shopping for board games in brick and mortar stores. My favorit LFGS is especially effective in getting me to open my wallet because even though they don't have the biggest collection of games among nearby FLGS, they:Typically I'll think, "hmm I have some money right now, I'm gonna buy an RPG book." Then I'll go to DriveThruRPG and browse what's currently most popular in print until I see one that looks neat.
That, or I'll be in a bookstore or FLGS for something else and think, "hmm, while I'm here let's see what RPG's they have."