If you are Peter or Curran, go away or I'll eat you.
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Right. Okay, I'm designing the first adventure for a group of 5th level characters. they don't have access to any woundrous items or universal items, and magic does not exist, but psi is abundant. The only sentient races are human (three subtypes: canopy dweller, cave dweller, nomad), and Yuan - Ti. One of the players is a human-yuan-ti crossbreed (custom race, +2 to mental ability scores, +2 hide, +1 ecl, Suggestion and Detect Poison 2/day). The world is one of dense jungle and ancient ruins.
Right, that was the fluff. here's the crunch: I'm using no magic, hell of a lot of psionics. The Monk and Ranger have been altered (i.e., completely redone) to get a Psionics progression like the Paladin's spells. all other magic classes (Paldin, Druid, Sorc, Wizz, Bard) have been dropped in favore of the Psion and Psychic Warrior. I thought VP/WP was more appropriate to the feel of the setting, so I'm using it. (weapons deal WP damage on a crit. If they have a high multiplier, they deal (multiplier-2)x3 bonus damage. So, a scythe does +6 damage on a crit.)
The adventure so far: The PCs come accross a Canopy Dweller / Nomad trading post. Almost everyone is dead, they have two swollen incisions on the back of their neck (where Puppetteers used to be). Only one or two people survive; one of the survivers has a sluglike vermin on his back (puppetteer, PsiHb page 153). if they stay in the post for a long time, or if they attempt to leave the area, 4 Yuan-Ti archers with poisoned arrows (dc 15, initial damage sleep 1d4 minutes, secondary sleep 1d4 hours) attack. If they flee, then 4 Yuan-Ti swordsman intercept them (the swordsman have Speed of Thought instead of Improved Initiative, so they move more quickly). If the PCs flee into the forrest, a Umbral Hulk starts to beat up whoever is nearest (which may very well be the swordsmen or archers). All the attacking Yuan-Ti are controlled bu puppeteers. If the combat goes correctly, the PCs will get sumdued, and taken prisoner. Now I'm stuck.
The adventure should take the PCs up to level 7 or 8, and take about 6 game sessions. The plot is that Puppeteers, little slugs that control your brain, are, well, controlling people's brains. The PCs should eventually go up against a monastery of monks that have been taken over, then another dungoen-crawl like scenario or two, and then fight their way through the central Hive. TThe PCs need to follow a few clues to get from one stage of the adventure to the next. Basically, that's what I need: clues to for the PCs to follow.
Where are the PCs taken to? The dungoen of the monastery, which they must fight to get out of? a caravan prison line, with a bunch of other wanderers who have come accross the infested trading post? Some sort of base of operations for some sort of operation? A city filled with puppeteer-controlled Yuan-Ti? I plan to begin the adventure next week, so I need some ideas relatively quickly.
Please help!
-Jeph
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Right. Okay, I'm designing the first adventure for a group of 5th level characters. they don't have access to any woundrous items or universal items, and magic does not exist, but psi is abundant. The only sentient races are human (three subtypes: canopy dweller, cave dweller, nomad), and Yuan - Ti. One of the players is a human-yuan-ti crossbreed (custom race, +2 to mental ability scores, +2 hide, +1 ecl, Suggestion and Detect Poison 2/day). The world is one of dense jungle and ancient ruins.
Right, that was the fluff. here's the crunch: I'm using no magic, hell of a lot of psionics. The Monk and Ranger have been altered (i.e., completely redone) to get a Psionics progression like the Paladin's spells. all other magic classes (Paldin, Druid, Sorc, Wizz, Bard) have been dropped in favore of the Psion and Psychic Warrior. I thought VP/WP was more appropriate to the feel of the setting, so I'm using it. (weapons deal WP damage on a crit. If they have a high multiplier, they deal (multiplier-2)x3 bonus damage. So, a scythe does +6 damage on a crit.)
The adventure so far: The PCs come accross a Canopy Dweller / Nomad trading post. Almost everyone is dead, they have two swollen incisions on the back of their neck (where Puppetteers used to be). Only one or two people survive; one of the survivers has a sluglike vermin on his back (puppetteer, PsiHb page 153). if they stay in the post for a long time, or if they attempt to leave the area, 4 Yuan-Ti archers with poisoned arrows (dc 15, initial damage sleep 1d4 minutes, secondary sleep 1d4 hours) attack. If they flee, then 4 Yuan-Ti swordsman intercept them (the swordsman have Speed of Thought instead of Improved Initiative, so they move more quickly). If the PCs flee into the forrest, a Umbral Hulk starts to beat up whoever is nearest (which may very well be the swordsmen or archers). All the attacking Yuan-Ti are controlled bu puppeteers. If the combat goes correctly, the PCs will get sumdued, and taken prisoner. Now I'm stuck.
The adventure should take the PCs up to level 7 or 8, and take about 6 game sessions. The plot is that Puppeteers, little slugs that control your brain, are, well, controlling people's brains. The PCs should eventually go up against a monastery of monks that have been taken over, then another dungoen-crawl like scenario or two, and then fight their way through the central Hive. TThe PCs need to follow a few clues to get from one stage of the adventure to the next. Basically, that's what I need: clues to for the PCs to follow.
Where are the PCs taken to? The dungoen of the monastery, which they must fight to get out of? a caravan prison line, with a bunch of other wanderers who have come accross the infested trading post? Some sort of base of operations for some sort of operation? A city filled with puppeteer-controlled Yuan-Ti? I plan to begin the adventure next week, so I need some ideas relatively quickly.
Please help!
-Jeph