[b]Name:[/b] Nydra [b]Age:[/b] 17
[b]Class:[/b] Witch [b]Height:[/b] 5'6"
[b]Race:[/b] Human [b]Weight:[/b] 140 lbs
[b]Size:[/b] Medium [b]Hair:[/b] Brown
[b]Gender:[/b] Male [b]Eyes:[/b] Yellow
[b]Align:[/b] Chaotic Good [b]Skin:[/b] Pale
[b]Deity:[/b] None
[B]Str:[/B] 11 +0 (1 pts) [B]Level:[/B] 01 [B]XP:[/B] 300/2000
[B]Dex:[/B] 14 +2 (0 pts) [B]BAB:[/B] +0 [B]HP:[/B] 11
[B]Con:[/B] 14 +2 (1 pts) [B]CMB:[/B] +0 [B]ACP:[/B] +0
[B]Int:[/B] 18 +4 (2 pts) [B]CMD:[/B] +12 [B]Spell Res:[/B] None
[B]Wis:[/B] 12 +1 (0 pts) [B]Speed:[/B] 30' [B]Spell Save:[/B] NA
[B]Cha:[/B] 10 +0 (2 pts) [B]Init:[/B] +2 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +1 13
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +2 +0 +2
[B]Ref:[/B] 0 +2 +0 +2
[B]Will:[/B] 2 +1 +0 +3
[B]Weapon Attack Damage Critical Range[/B]
Crossbow, Light +2 1d8 19-20/x2 80'
Dagger +0 1d4 19-20/x2
Dagger (Thrown) +2 1d4 19-20/x2 10'
Quarterstaff +0 1d6 20/x2
[b]Languages:[/b] Abyssal, Common, Dwarven, Elven, Infernal
[B]Human Traits:[/B]
* +2 to One Ability Score (Int)
* Bonus Feat at 1st level.
* Skilled: An additional skill rank at each level
[B]Witch Abilities:[/B]
* Proficiencies: Simple Weapons
No Armor or shield.
* Spells
* Cantrip
* Hex
* Witch's Familiar
[b]Known Spells{/b]
[b]1st Level[/b]
* Burning Hands
* Cure Light Wounds
* Charm Person
* Mage Armour
* Obscuring Mist
* Sleep
* Summon Monster 1
[B]Hexes[/B]
* Evil Eye
[b]Familiar[/b]
* Toad (gain 3 hit points)
[B]Character Traits:[/B]
* Reactionary (+2 bonus on Initiative check)
* Shadow Child (Doesn't suffer the standard 20% miss chance on
attack rolls for being in the poorly lit area)
[B]Feats:[/B]
* Combat Casting (+4 bonus on concentration checks made to cast a spell)
* Dodge (+1 dodge bonus to AC)
[B]Skill Points:[/B] 07 (2/Lvl + 4/Lvl INT + 1/Lvl Human)
[B]Skills Ranks Mod Misc Total[/B]
Acrobatics 0 +2 +0 +2
Appraise 0 +4 +0 +4
Bluff 0 +0 +0 +0
Climb 0 +0 +0 +0
Craft (Untrained) 0 +4 +0 +4
Diplomacy 0 +0 +0 +0
Disguise 0 +0 +0 +0
Escape Artist 0 +2 +0 +2
Fly 0 +2 +0 +2
Heal 1 +1 +0 +2
Intimidate 1 +0 +0 +1
Knowledge (arcana) 1 +4 +0 +5
Knowledge (History) 1 +4 +0 +5
Knowledge (Planes) 1 +4 +0 +5
Perception 0 +1 +0 +1
Perform (Untrained) 0 +0 +0 +0
Ride 0 +2 +0 +2
Sense Motive 0 +1 +0 +1
Stealth 0 +2 +0 +2
Survival 0 +1 +0 +1
Swim 0 +0 +0 +0
Spellcraft 1 +4 +0 +5
Use Magic Device 1 +0 +0 +1
Money
PP: 00 GP: 15 SP: 14 CP: 8
[B]Equipment: Cost Weight[/B]
Bolts, Crossbow (10) 1gp 1 Ibs
Crossbow, Light 35gp 4 Ibs
Dagger 2gp 1 Ibs
Traveler's Outfit 0cp 5 Ibs
Pouch (Belt) 1gp 0.5 Ibs
* Chalk (1 Piece) 1cp 0 Ibs
* Chalk (1 Piece) 1cp 0 Ibs
* Flint and Steel 1gp 0 Ibs
* Sunrod 2gp 1 Ibs
* Sunrod 2gp 1 Ibs
* Sunrod 2gp 1 Ils
Pouch (Belt) 1gp 0.5 Ibs
* Familiar
Quarterstaff 0cp 4 Ibs
Spell Component Pouch 5gp 2 Ibs
Total Weight: 17 lbs
Light Medium Heavy Over Head Lift Push
Max Weight: 0-38 39-76 76-115 0-115 0-230 0-575
did you forget to list your canatrips? I didn't see them there.
Does this game count?
It just hit me that I never actually answered this question:
Sure, it counts!
I guess that explains why WD hasn't posted in the game. I must've had a senior moment.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.