@Campbell is their a good way to find a pathfinder society group in my area? I did a quick google search and didn't get any good info. My PF google-fu must be bad.
I actually looked there and couldn't find anything in my area. I will keep checking.Generally you are going to want to find the website for your local chapter. Here is the website for the Ohio Pathfinder Society.
I just wanted to mention that the 4e 5 min short rest is not always guaranteed. Just some time ago the group in my 4e game was assaulting an enemy keep. They had to fight 3 full encounters without a short rest in between since their rests were interrupted by enemies coming down from upper levels. It’s definitely true that most of the time you’re going to get a 5 min breather after an encounter, but it’s not always true.I don't mind short rest abilities. Abilities that charge per discrete encounter are not short rest abilities in my opinion. They are recharged per encounter, not via a short rest which is easy to play with as a DM. You seem to implying that encounter powers recharged per short rest, which they did not in my experience. You literally had access to them every discrete encounter after waiting what...5 minutes to go to the next room if that? That's an encounter power, not a short rest power. And as you just stated, once you blow it off it is done for the encounter regardless of how long the encounter takes which can also negatively impact story-telling. If I'm in a story and the PC in question uses his big attack against a group of kobolds and he wins, then looks fine. IF he is in battle with a group of giants in a big old fight and he blows off his encounter power, but can't do it again even though it is still needed to achieve victory then the story reader starts to go, "Why doesn't he just do that power again? Why can he only do it once whether the battle is 12 seconds against a kobold group or 30 minutes against a group of giants?" Different animal in my experience.
I can already tell we're never going to agree on encounter powers or at will powers. So I'll make it my last post on the subject and accept the differing viewpoints.
It was the fact they recharged per encounter.
In other editions of D&D, you don't know if you're going to need that fireball on a watch at night when the BBEG sends his minions or a big encounter might happen.
That's why mechanics that don't recharge by encounter are important to give the DM the ability to breed fear in the PCs,
I just wanted to mention that the 4e 5 min short rest is not always guaranteed. Just some time ago the group in my 4e game was assaulting an enemy keep. They had to fight 3 full encounters without a short rest in between since their rests were interrupted by enemies coming down from upper levels. It’s definitely true that most of the time you’re going to get a 5 min breather after an encounter, but it’s not always true.
They didn't. They recharged with a short rest. They were called encounter powers and normally the players had them every encounter - but the actual recharge mechanic was the short rest. Of course it could have been presented better rather than being a sentence a paragraph and a half in to the short rest rules, but if you interrupted PCs half way through a short rest they would not have their encounter powers back.
4e worked the way 5e works here - and lead to the same protection but not hoarding of short-rest based resources when this was very occasionally enforced. It was just one of the all too many things that should have been presented better in the 4e PHB (don't get me started on skill challenges; they are a great improv tool, but the presentation looks like someone trying to present how to do improv simply took down the results).
They turned things that should not have been encounter powers into encounter powers in 4E.
That was another aspect of encounter powers I did not like and made no sense. If something is a fighting maneuver, it needs to be a fighting maneuver you can use endlessly as long the fighter is standing.
I know you don't agree with me, as we have had this discussion before, but to me this perspective makes no sense. It is extremely gamey, and just breaks my immersion. Only in a video game can a fighter do the same "maneuver" over and over without fail. It is just not realistic.If something is a fighting maneuver, it needs to be a fighting maneuver you can use endlessly as long the fighter is standing.
Well, some of us are capable of both agreeing 4E doesn't play like 4E and seeing clear similarities in how several core subsystems are built. [emoji6]I think some people want to shoehorn PF2 into the idea of being like 4E. As someone that played both, it doesn't feel anything like 4E. It's far more flexible and powers feel more like maneuvers and appropriate parts of class abilities.