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[pfrpg] follow me into shadows

edge of door and the surrounding stone. The seam between the doors is virtually solid. In the middle of it is the key hole.

the dust on the doors was the mold. It got thicker when it could eat some heat. Now it's away.

Who has knowledge: Religion? Any other knowledge skills?
 

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OOC
[SBLOCK]
Keepiru has Know. Religion +7, if someone has higher he'll assist them. I have Augury prepared, but that will only tell me if a particular action is good or bad. I'll use my knowledge checks to study any of the symbols that are now visible and try to put together a picture of what to do.

We've got a few casters, so I'll let someone else attempt detect magic.
[/SBLOCK]
 

Sindri abruptly quits his singing, stands and walks over to the door where he stands gazing up at it. "What do you think?" He is asking no one in particular but Jack standing nearby answers, "Magic?".

Sindri looks surprised at the suggestion then thoughtful. He nods. "We'll see." He stands there doing nothing for a moment more before he raises his hands and moves them in the gestures that summon arcane energy and speaking the words to shape the raw magics to his will. "Mag Avslojar!" As magical sight settles upon him Sindri directs his attention first to the keyhole, then the doors as a whole, and then the large pillar surrounding the doors. Afterwards, if there is time, he will direct his attention to the other areas of interest in the temple.

[sblock=OOC]Casting Detect Magic. Hopefully this will give us some idea of what needs to be done to open the door.[/sblock]
 

The door is faintly magical, but keep in mind the whole place has something of the same glow. Something about the wards from the statues, keeping the stone from wearing away totally in the eons since this place was built.

Nothing on the lock, though, just keeping it from falling apart.
 

Having failed to budge the door, Anugus changes his mind and decides to search the pond for the key. Before he starts searching he wonders outside to find a tree branch so he doesn't have to actually touch the lichen.

[sblock=OOC]Perception +1 (0 Ranks, +1 WIS)[/sblock]
 


"I'll try to pick the lock" says Julius, being careful not to touch or receive any of the brown mold as he attempts to pick the lock (taking twenty Disable device +14, I can also climb up the door or anything else that might need climbing and look on the top if picking the lock doesn't work Climb +12, again, being very careful not to touch the brown mold)
 

Angus finds a tree branch. He also notes that he has, by walking on the floor, stepped on some lichen at some point, and it isn't on his boots yet.

How are you searching the Pool? (not the pond, it's an empty hole in the floor; except, of course, for the four-sided fallen pillar in the middle of it)

[sblock=ooc] You guys are sooooo close![/sblock]
 

"Wait!" Sindri grabs whomever is nearest to him and pulls them over to the fallen pillar. "Take a look at that." He points at the story panels on the pillar.
FireintheDust said:
The pillar is square-edged, with each of the three visible sides telling a part of the story. The first is a picture of a group of knights leaving on a quest. The second is of a group of knights standing around a stone in a floor that could be a vault door. The third is one knight with a large jewel in his hands, apparently cracking with something magically trapped inside almost breaking out; around his feet are several fallen knights, bones stripped clean of flesh. Whatever the fourth side shows, you can't tell as it's on the floor side of the pillar.
"That second panel there; where the knights are standing around that stone. Does it look familiar?" He looks back towards the large pillar near the back of the temple.
 

Julius: You successfully pick the lock! It's heavy, but in surprisingly good shape; probably the magical preservations all over this place, otherwise it'd be rusted and broken by now.

The doors snap from deep inside as a mechanism is switched, and the line between them cracks slightly wider than it was. It seems the doors could be pushed open now.

Sindri: It doesn't look familiar. This is a stylized horizontal, flat stone atop a floor, potentially a plug for a hole. The pillar doors are inside the pillar and vertical. ((excellent question, about the 2/4 panel's art. And thanks for re-posting that text so I didn't have to))

Ragnor: Looking at the pillar: There is no text on the panels you can see, just the art panels themselves. It's not an arcana thing, although you can tell that the gemstone one of them is holding is probably a magical prison-stone holding a powerful entity. Outsiders, for example, are often held in magical gemstones.
 

Into the Woods

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