GlassEye
Adventurer
Jack, having been attacked by a snarling mass of wolves, lays into them with his already blooded claws. Fur and blood fly and the gore-splattered troll howls challenge at the remaining wolves. "Grrr!"
Sindri, on the other hand, avoided the wolf attack only by shear luck. As he finishes his summoning his eyes focus again on the wolf directly in front of him. A breath of cold air wisps about the camp and a shaggy aurochs still shedding snow materializes behind the wolf. The northern beast bellows, shakes its large head and tries unsuccessfully to catch the wolf in its horns. Sindri firms his grip on his spear and stabs at the wolf. "The Witch take these cursed wolves!" he snarls when the wolf nimbly avoids his jab. "Where'd these things come from, anyway?"
[sblock=Actions]Jack:
Full attack action w/power attack, haste, prayer:
Attacks:1d20+13=27, 1d20+13=19, 1d20+13=22
Damage:1d8+12=20, 1d8+12=14, 1d8+12=15
Rend (if two hits on one wolf):1d8+12=18
Aurochs:
Standard: Attack: Gore: 1d20+9=10 Natural one
Sindri:
Standard: Attack: Spear: 1d20+6=9 AC 9 even with flanking; surely a miss so I'm not going to bother with a damage roll.[/sblock][sblock=Stats]Sindri
HP 48/Current HP 48
AC 17, touch 13, flat-footed 14
[+2 shield bonus to AC when within reach of eidolon]
Fort +4 / Ref +5 / Will +3
[+2 to saves when within reach of eidolon]
Speed 30 ft. (20 ft. w/ medium enc.)
Base Atk +4; CMB +4; CMD 17
Melee -- spear +4 (1d8, x3)
Ranged -- light crossbow +7 (1d8, 19-20/x2, 80 feet)
Spells per day
[Base DC 14 + spell level (+1 with Conjuration spells)]
[Concentration check 1d20+10; +14 when casting on the defensive/grappled]
0 – unlimited, 1st – 5, 2nd – 4 X
Summon Monster (Sp)[I-III] - 7 X
Jack
HP 75/Current HP: 67
AC 20, touch 10, flat-footed 19
Fort +9 / Ref +3 / Will +5
[+4 morale bonus on enchantment spells and effects]
Speed 30 feet
Special Defenses Evasion
Base Atk +6; CMB +14; CMD 25
Melee -- claws +13/+13 (1d8+8, x2)
[PA +11/+11 (1d8+12, x2)]
-- rend w/ two successful claw attacks +(1d8+12) damage
Aurochs
N Large celestial animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 22 [28] (3d8+9) [3d8+15]
Fort +6 [+8], Ref +3, Will +1
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 40 ft.
Melee gore +7 [+9] (1d8+9) [1d8+11]
Special Attack stampede, trample (2d6+9, DC 17 [19]), Smite evil/good[/sblock]
Sindri, on the other hand, avoided the wolf attack only by shear luck. As he finishes his summoning his eyes focus again on the wolf directly in front of him. A breath of cold air wisps about the camp and a shaggy aurochs still shedding snow materializes behind the wolf. The northern beast bellows, shakes its large head and tries unsuccessfully to catch the wolf in its horns. Sindri firms his grip on his spear and stabs at the wolf. "The Witch take these cursed wolves!" he snarls when the wolf nimbly avoids his jab. "Where'd these things come from, anyway?"
[sblock=Actions]Jack:
Full attack action w/power attack, haste, prayer:
Attacks:1d20+13=27, 1d20+13=19, 1d20+13=22
Damage:1d8+12=20, 1d8+12=14, 1d8+12=15
Rend (if two hits on one wolf):1d8+12=18
Aurochs:
Standard: Attack: Gore: 1d20+9=10 Natural one

Sindri:
Standard: Attack: Spear: 1d20+6=9 AC 9 even with flanking; surely a miss so I'm not going to bother with a damage roll.[/sblock][sblock=Stats]Sindri
HP 48/Current HP 48
AC 17, touch 13, flat-footed 14
[+2 shield bonus to AC when within reach of eidolon]
Fort +4 / Ref +5 / Will +3
[+2 to saves when within reach of eidolon]
Speed 30 ft. (20 ft. w/ medium enc.)
Base Atk +4; CMB +4; CMD 17
Melee -- spear +4 (1d8, x3)
Ranged -- light crossbow +7 (1d8, 19-20/x2, 80 feet)
Spells per day
[Base DC 14 + spell level (+1 with Conjuration spells)]
[Concentration check 1d20+10; +14 when casting on the defensive/grappled]
0 – unlimited, 1st – 5, 2nd – 4 X
Summon Monster (Sp)[I-III] - 7 X
Jack
HP 75/Current HP: 67
AC 20, touch 10, flat-footed 19
Fort +9 / Ref +3 / Will +5
[+4 morale bonus on enchantment spells and effects]
Speed 30 feet
Special Defenses Evasion
Base Atk +6; CMB +14; CMD 25
Melee -- claws +13/+13 (1d8+8, x2)
[PA +11/+11 (1d8+12, x2)]
-- rend w/ two successful claw attacks +(1d8+12) damage
Aurochs
N Large celestial animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 22 [28] (3d8+9) [3d8+15]
Fort +6 [+8], Ref +3, Will +1
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 40 ft.
Melee gore +7 [+9] (1d8+9) [1d8+11]
Special Attack stampede, trample (2d6+9, DC 17 [19]), Smite evil/good[/sblock]