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[pfrpg] follow me into shadows

Jack steps back away from the door but his heavy brow is wrinkled in concentration. He's definitely thinking something is wrong but hasn't managed to put the pieces together to figure out what exactly it is.

Sindri isn't paying attention to what is occurring at the doors. Once he finishes with the panels on the fallen pillar he'll watch as Keepiru does his priestly invocations and experiments with the pool and bowl.

OOC: How close or far are the elements in the temple? My assumption was that there was a fair amount of distance between the fallen pillar/pool and the massive pillar with the doors in the back. Do Sindri and Keepiru need to move for Ragnor to fire his spell? I guess that last one depends on where Ragnor is when he casts it.
 

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Angus starts to follow the others as they move further into the room and start examining the door. However, he soon realises that not every one is moving and so positions himself halfway between the bowl and the door. As he does so, he increases his vigilance. In his experience its when people are preoccupied that they are most likely to be ambushed. Just then there is a bright flash from the door making Angus jump. He quickly realises that its only the party and continues with his guard duties.
 

Julius moves away from the door until he considers it more or less safe, he will move aside if someone wants to move by, after that he'll go back to the door and make sure the mold is gone. If it is not, he'll throw a bottle of oil and a torch at it.
 

Temple Layout: yes, the different parts are basically a whole full action to move from the door to the pool, and from the pool to the pillar door. It's a big building.


Pillar Door: I want to know if you lot shuffle to the side, or bolt across the temple. How far from the door are you reasonably going to be when Ragnor fires his, well, fire?


Keepiru: you put the water into the ladle. It is dirty witht he grim of ages, all the time it was left in the empty pool. Then you put it into the bowl. The water is dirty but for a moment. HOWEVER the reflection of the light onto the surface of the water is bright, and between the waves you see the water at one moment dirty and, a sloshing glimmer later, clean. The bowl where the water touched is likewise clean in an instant.

Angus: you are moving into the temple, midway between the bowl and the pool. Check.
 


Kain grunts as the mold saps his energy, surprised that the mold is dangerous as well as inedible. "Elf's ears, this mold is deadly!"

Kain bolts across the temple to the other side, as far away from the mold as possible.
 
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Ragnor Drakechild

He will fire at mold, which I assume from what you said covers the doors?

In which case as in my previous post he does 14 damage to the mold.
 

Jack will back off to a location behind Ragnor preferably 30 feet back from the door. If Ragnor is farther back then Jack will be also but near the sorcerer.

Sindri stays where he is by the pillar watching Keepiru. "What the...?!" he exclaims as he catches a bit of drizzle from the edge of Keepiru's spell.
 
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Hearing the assorted grunts of pain, Renya stops examining the other section of the pillar and moves quickly over to see what has happened. She gives Jack an 'are you OK?' look then sees if anyone is badly enough hurt to require assistance.

OOC - anybody know what is meant by treating 'deadly' wounds in the PF book? Does that mean you can actually give people HP back (as opposed to First Aid which only works on unconscious people) assuming you make the check and have a Healer's kit to hand? Might actually make it some damn use in that case...
 

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