PFS #30: Cassomir's Locker

[sblock=zizazat]On the ENWorld dice roller, you'll probably want to go into your 'Edit Options/Thread Display Options' and change the dice roller view from full to streamlined.

BUT, Invisible Castle is back up now.[/sblock]
 

log in or register to remove this ad


GM:

Cast a summon on [MENTION=100131]vl.arandur[/MENTION] and [MENTION=41485]InVinoVeritas[/MENTION] .

GM post tomorrow (hopefully morning) even if the summon fails....

 


Jalil tries once again to line up a shot on one of the rats, but the arrow flies high over the biting creature failing to strike its target.

Kronk makes a mighty swing at the rat he faces, his axe just a little high to strike the biting rat. The rat takes advantage of the over extension of Kronk and lands a surprisingly powerful bite in Kronk's stomach region. The fangs of the rat go deep and Kronk can immediately feel an unusual burn to the bite from the filthy creature's bite.

Pavanna takes the advantage of the rat's distraction and swings her mace, striking the side of the rat with solid thump, the slight cracking sound of ribs heard as the rat lets loose of Kronk and makes biting feints at both Pavanna and the now wounded Kronk as it prepares to renew its attack.

The rat facing Kayleigh leaps forward, but its snapping jaws miss the wiley Kayleigh as she swings her sword about surprisingly quickly. The blade comes around with much force and nearly cleaves the rat in two as it falls immediately motionless in a large pool of blood.

[sblock=OOC]

Kronk, you need to make a DC13 Fort save.

Party Health

Jalil: Unharmed
Kronk: 2/10 HP
Pavanna: Unharmed
Kayleigh: Unharmed
Miryam: Unharmed



Enemy Health

Rat One: Dead
Rat Two: Heavily Wounded


[sblock=Updated Map]
cassomir.png

[/sblock]

[sblock=Dice Rolls]
Rat 1, attack -- 1d20+4=13
Rat 2, attack -- 1d20+4=23
Rat 2, damage -- 1d6+4=8
[/sblock]

[/sblock]
 


Kronk stands strong against the rat's bite and counters with another swing of his axe. This time the already wounded rat is slow to react and the edge of the axe catches it just behind the head, spraying arterial red blood as it slumps to the ground unmoving.

With two rats dead the muffled silence of this town underground surrounds you. Looking about you are able to look about and see what appear to be old roads or alley ways that stretch predmoninantly off to the east of your position.


[sblock=OOC]

Since Kronk killed the last rat I went ahead and posted his actions to save everyone posting combat posts when his hit would kill it. Hope that's cool with everyone.

Party Health

Jalil: Unharmed
Kronk: 2/10 HP
Pavanna: Unharmed
Kayleigh: Unharmed
Miryam: Unharmed



Enemy Health

Rat One: Dead
Rat Two: Dead


[sblock=Updated Map]
cassomir.png

[/sblock]

[/sblock]
 




Remove ads

Top