PFS #30: Cassomir's Locker

Pavanna moves over to the pile of torches and takes one, igniting it off the one in the mount. Stepping back to the grate she opens it and drops the torch down the ladder to the ground below. Waiting a few seconds for her eyes to adjust then looking around in the torchlight below.

Perception (1d20+3=11)
 

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The torch takes off quickly when touched to the torch in the mount on the sewer wall. Pavanna takes the newly lit torch to the grate and drops it down below, a thin stream of smoke trailing as it falls through the air landing on the ground below.

Allowing her eyes to adjust Pavanna notes that floor below appears to have possibly been a street once before, rough, uneven cobbles covered in dust and dirt. The flames flicker, causing shadows to jump about from the flame. Not quite certain, she believe she might have heard the faint sound of scraping claws scurrying away from the light from somewhere below.
 
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Kronk moves closer as well, stooping down a bit to peer down the ladder hole as well. Seeing what Pavanna sees, a cobbled street he also senses that the area below is likely quite large judging from the crackle the fire makes as it echoes around. Possibly some quite large cavern, though the appearance of what must have once been a street is a bit puzzling.

Kronk also notices the way the light from the torch plays around, that the is likely some barrier just to the north as the light seems to be bouncing off of something - a large rock or wall.
 


[sblock=OOC]We found Old New York! Wait, no.[/sblock]

Kayleigh sheathes her sword and follows immediately behind Pavanna, so as to protect the likable members of the party from the unknown below.
 


Once the others are all down the ladder and set to defend themselves (and him, as he descends), Jalil stows his bow and slips down himself.

[sblock=OOC]Figured Kronk would be going down as well, but might not have time to post then - this way I'm not holding things up.[/sblock]
 

Pavanna quickly says a brief prayer to Asmodeus and descends the ladder to the ground below. She is followed quickly by Kayleigh who makes room for Miryam and Kronk to descend the ladder as well. Jalil, seeing the others safely below slings his bow and expertly climbs down the ladder as well.

As the group looks about they find themselves in what appears an underground city of sorts. The ground is indeed an old cobble stoned street and what appear to be numerous buildings line smallish alleyways. A large number of crates and barrels sit about ten to fifteen feet away from the ladder down near the corner of another building.

The buildings visible from here appear to have boarded-up windows and placards hang from several, the closest being legible and indicating it was once a Butcher Shop in some year long past. Most of the buildings appear abandoned at initial glance, but before the group can investigate further the sudden rushing of scurrying feet is heard from the northwest as two oversized rat like shapes rush forward from the shadows.

[sblock=OOC]

Go ahead and roll initiative and post actions. I am including the init roll for the approaching rat-like shapes to help with you knowing where you are in init compared to them.

Approaching Rats: Init=14

[sblock=Updated Map]
cassomir.png

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[sblock=Dice Rolls]
Rat Init -- 1d20+3=14
[/sblock]



[/sblock]
 

Kronk inititative, ready action to lob a bomb, as soon as something is in reach of a bomb (20ft.)
Splash: 3 damage
 
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