PFS #30: Cassomir's Locker

Pavanna continues to move east, following the edge of what appears to be the rear of a larger building. There are no doors into the building on this side however. As she stands at the corner, looking to the north along the back wall she can hear the shuffling of crates and possibly barrels as if they storage containers are being moved or stacked.

The others gathered by the locked door look at the lock as Jalil and Miryam shrug, Kronk walks up and offers to look at the lock. With a careful look for traps as the minutes pass by he does not see any indication of a trap and sets about to unlock it. The lock proves to be relatively simple and it does not take him long to hear the satisfying click of the tumblers yielding and allowing the door to open.

Opening the door as quietly as possible Kronk looks into the room. There appear to be four large cages inside the room, each holding people in them. Large buckets are in each cage. Kronk on quick estimation guesses there to be at least eight to ten people amongst the four cages in total.

[sblock=OOC]

[sblock=Updated Map]
cassomir.png

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"Phew, wht do we have here?" Kronk mutters, and steps into the room. "More abducted people, sssshhhhh, be quiet," he whispers to them, "don't want to get any unnecessary attention." with this he will start to free them, and ask aroyund, when and where they were abducted.
 


[sblock=Iron Wolf]After a quick look inside to determine if any of the crates he's looking for are there,[/sblock] Jalil stands guard duty just outside the door, keeping his attention focused up and down the street and an arrow knocked.
 

Pavanna utters a prayer to Lord Asmodeus and is encased in a shimmering field. She readies her mace and follows the north wall as quietly as she can.

OOC: Cast: Shield of Faith, stealth move at 1/2 speed
 

Kronk moves into the room with little hesitation to set about freeing the caged prisoners. He hushes them as they begin to stir with excitement as Miryam follows into the room to assist with Jalil making a quick circuit to do a once-over on the prisoners within. Jalil sees nothing of note and moves back outside the door to provide some cover for the two working inside freeing the prisoners.

The people appear dressed in the clothes they were taken in, quite similar to Cassomir citizens from the city above. Their clothes are stained and dirty from at least several days spent in these cages. Buckes of water sit in the corners of the cages to provide some fluids for the prisoners.

Kronk is able to open the simple locks on the cages without a lot of effort and questions some of the more alert ones as he lets them mill about the building. A middle-aged man, a several day old cut healing on his head says that the people here have been snatched from the streets above. Most were taken by surprise and woke up caged with little to report of their journey here. None have been here longer than a week and half or so to his recollection.

As the prisoners are freed, some distance away, Pavanna tries to quietly move further north. She takes her time as she creeps forward. As she creeps forward, just reaching the corner of the building and stack of crates and barrels, she hears a voice on the other side "Did you hear that? with the sound of crates being stacked stopping. Pavanna takes a quick glance and sees two small, bluish creatures quite similar to the ones seen in the sewers above.


[sblock=OOC]


[sblock=Updated Map]
cassomir.png

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[sblock=Dice Rolls]
Perception Check -- 1d20+5=18
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Jalil whispers a warning to the others about the company at the far end of the alleyway. Kronk hears and seems ready to move at a moment's notice.

As Jalil acts as a go-between to what is happening in the alley and the freeing of the prisoners in the building, he sees Pavanna appear at the far end of the alley. Nearly the same time he sees two small blue figures turn their attention towards Pavanna and hurl their arms forward, like they threw something at her, before taking steps towards her.

Near Pavanna she sees the two small blue creatures come from behind the barrels and hurl darts at her, both flying wide and landing in the street behind her. The blue creatures take a step forward, but do not reach melee range just yet.


[sblock=OOC]

Everyone that has not rolled init, go ahead and do so. It appears the blue creatures will be able to close to Pavanna next round.

[sblock=Updated Map]
cassomir.png

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[sblock=Dice Rolls]
Dart Attacks -- 1d20+2=15, 1d20+2=15
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