PFS #41: Crypt of Fools


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IronWolf

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The party quickly falls into position as the noises draw closer. Kronk and Kalenth both have the vantage point to see down the hall, though the darkness of the room makes clear visibility difficult to see exactly what is happening.

Being wary of striking the wrong target, a pair of what appear to be very small blue creatures cross into the fountain room. They are the ones doing most of the moaning and such and the taller creature appearing to be a derro leading them just within the hallway.

[sblock=OOC]

Eh, sometimes the start of encounters are so weird in PbP! You all did a good job of getting setup so let's roll initiative and let the scene play out from there.

The two black dots on the map are the mites, the red is the derro.

[sblock=Updated Map]
fountain_room.jpg

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Jalil notes the creatures entering the room and quickly draws a bead on them. He lets an arrow fly across the room . . .

[sblock=Actions]Initiative (1d20+6=14)

(Attack roll assumes Jalil isn't attacking first and so is firing into melee. If he actually gets the drop on folks and melee hasn't started the attack roll would be an 18).[/sblock]
 

soulnova

Explorer
Isandra moves towards the entrance and stays besides Kalenth. She will try to identify if the creatures are indeed undead.

If they are undead:

"Embrace the light! Begone, foul creatures!" she steps forward calls forward her channeling abilities brandishing her holy symbol in one hand and he scimitar in the other.

If they aren't undead:

Isandra will try to attack the closest creature with her scimitar.
 


zizazat

First Post
Karasu tightens his grip on his katana, bobbing his head up and down. Karasu will ready an action to attack any enemy that enters a threatened square.
 
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IronWolf

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The derro catches site of the pathfinders as he shuffles forward, calling a quick warning to the mites ahead of him. He drops a knotted rope that trails behind him to the floor as he makes a brief motion towards those on the other side of the fountain as a tremendous burst of sound cracks the air, washing waves of acoustic energy over Isandra and Jalil.

The sound is so jarring to Isandra that she drops what she is holding and is too shocked to move. Jalil just manages to shrug off the waves of sound as he prepares his bow to take aim on one of mits who turns to attack Kalenth. The mite tries to plunge a dagger into the ranger, but fails to find its mark. Kalenth tries to return the blow, but misses.

An arrow flies across the room from Jalil's bow as he quickly recovers from the sound burst. Flying true the arrow strikes the creature in the chest. The hit seems true, but the creature does not appear to suffer as much as Jalil would have expected from such a hit.

The other mite nearest Kronk strikes at him and manages to just graze him as most of the force of the blow is turned aside by his armor. Kronk tries to strike the creature down but fails to hit the dodging mite.

Karasu remains lurking in the shadow as the battle seems to be unfolding at the doorway.



[sblock=OOC]

This area is considered dimly lit at best, so I am adding concealment rolls below (20% miss chance). Feel free to roll your own next round.

Isandra you took damage from the sound burst and became stunned for 1 round. You are good to act next round. Jalil, you only took the damage from the sound burst.


Party Health

Kronk (1hp damage): Slightly Wounded
Jalil (4hp damage): Slightly Wounded
Kalenth: Unharmed
Isandra (4hp damage): Slightly Wounded
Karasu: Unharmed


Enemy Health

Derro: Unharmed
Mite 1: Heavily Wounded
Mite 2: Unharmed

[sblock=Updated Map]
fountain_room.jpg

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[sblock=Dice Rolls]
Critter Init -- 1d20+6=22
Sound Burst Damage -- 1d8=4
Fort Saves (Isandra) 1d20=3, (Jalil)
1d20=12

Jalil's Concealment Roll -- 1d100=40
Mite 2, Kronk Attack -- 1d20=19
Mite 2, Damage -- 1d3-1=0
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