The derro catches site of the pathfinders as he shuffles forward, calling a quick warning to the mites ahead of him. He drops a knotted rope that trails behind him to the floor as he makes a brief motion towards those on the other side of the fountain as a tremendous burst of sound cracks the air, washing waves of acoustic energy over Isandra and Jalil.
The sound is so jarring to Isandra that she drops what she is holding and is too shocked to move. Jalil just manages to shrug off the waves of sound as he prepares his bow to take aim on one of mits who turns to attack Kalenth. The mite tries to plunge a dagger into the ranger, but fails to find its mark. Kalenth tries to return the blow, but misses.
An arrow flies across the room from Jalil's bow as he quickly recovers from the sound burst. Flying true the arrow strikes the creature in the chest. The hit seems true, but the creature does not appear to suffer as much as Jalil would have expected from such a hit.
The other mite nearest Kronk strikes at him and manages to just graze him as most of the force of the blow is turned aside by his armor. Kronk tries to strike the creature down but fails to hit the dodging mite.
Karasu remains lurking in the shadow as the battle seems to be unfolding at the doorway.
[sblock=OOC]
This area is considered dimly lit at best, so I am adding concealment rolls below (20% miss chance). Feel free to roll your own next round.
Isandra you took damage from the sound burst and became stunned for 1 round. You are good to act next round. Jalil, you only took the damage from the sound burst.
Party Health
Kronk (1hp damage): Slightly Wounded
Jalil (4hp damage): Slightly Wounded
Kalenth: Unharmed
Isandra (4hp damage): Slightly Wounded
Karasu: Unharmed
Enemy Health
Derro: Unharmed
Mite 1: Heavily Wounded
Mite 2: Unharmed
[sblock=Updated Map]
[/sblock]
[sblock=Dice Rolls]
Critter Init -- 1d20+6=22
Sound Burst Damage -- 1d8=4
Fort Saves (Isandra) 1d20=3, (Jalil)
1d20=12
Jalil's Concealment Roll -- 1d100=40
Mite 2, Kronk Attack -- 1d20=19
Mite 2, Damage -- 1d3-1=0
[/sblock]
[/sblock]