PFS #41: Crypt of Fools

[sblock=soulnova]You have to be a Copper Subscriber, I think. But there is an alternative: Create a thread in the Rogues Gallery forum, and put links to all of your sheets in that thread. Then put a link to that post in your signature. It takes an extra step to get to your characters, but it should work.[/sblock]
 

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Karasu agrees these are good courses of action. "If Karasu is unable to find anything, maybe that helpful Gnome at the Hall of Wonders caka-ould help?"
 

The group begins searching the area which seem to be within the bounds of a triangle, each corner seemingly marked by one of the buildings from the parchments Isandra identified. Closing your search in towards the center of this triangle the group comes across an area with several fountains and buildings.

One of the manor houses seems to have a particular old architecture quality to it, resting atop a brick foundation. Looking about several have passed by the spot that Kalenth spots and points out to the others. A letter "I" is carved into the side of one portion of this foundation, worn by years of weather.

[sblock=OOC]

Map will be updated tomorrow morning, but the area is sort of in the center of the triangle formed by the buildings indicated by the parchments. Please make another Perception or Disable Device check.

[/sblock]
 



As Isandra and Karasu poke and prod at the area near the engraved "I", Karasu notices one of the bricks is loose. He gives is a solid push and the grinding of brick on brick is heard as a weighted mechanism allows a small 2-foot-by-4-foot section of wall to swing open. Beyond the opening is a set of steep stairs that descend beneath the streets of Cassomir. A wave of cool air washes over Karasu as the brick door finishes opening.
 

"Woah..." she blinks looking at the newly found door "You don't think... Could this be-?"

She feels the cool wind grabs her holy symbol unconsciously, like trying to get warmth from it. The corner of her lips twists with concern "We should advance with care."

If its too dark, she will light a weapon with the Light spell, unless someone else has another plan or if Karasu can see in the dark. she will also cast Detect Magic in herself.

She also imbues everyone else with basic protection(Guidance and Resistance) as they enter the door, calling upon the power of the Dawnflower .

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Kronk looks down, trying to make anything out in the darkness. He sighs as Isandra wants to cast light and shrugs. "You might need it, but we will give ourselves away. We probably have, with the light falling in there. So, let's go!"
 

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Jalil unlimbers his bow and knocks an arrow. "I can play rear guard. I should have a good angle on anything in front of us from up above you. And I can see fine for now, but once we get a turn or two in I'll be useless without some sort of light."
 

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