PFS #51: The Shadow Gambit


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Kalenth maneuvers around the battlefield, hurtling a chair as he draws an axe from his belt. He throws the axe as he comes to rest, but misses his intended target; the axe flies off into the room behind.

Lanel slips through the obtacles and around Kalenth, pushing the heavily wounded ranger behind him before throwing out his hands and shouting something in Draconic. Once more, scintillating colors fly forth from his outstretched fingers; once more, the bad guys drop as though pole-axed.

Silence, broken only by the heavy breathing of your adrenaline charged bodies, falls in the house of Horis Colgardie.

GM: Had to adjust your movements somewhat - chairs and tables are obstacles (I'd said difficult terrain earlier, but obstacles makes more sense), so each square filled with furniture counts as 2 (3 if diagonal). I got each of you as close as I could with your allowed movement, and it worked out better for Lanel anyway, as casting while threatened would have provoked an AoO.


TheMysteryBegins06.jpg
 
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Harken pants softly, letting the silence hang for a moment, then picks up his cat where she stands by his feet, letting her nuzzle against his chest as he turns to his companions. "Base of operations, I say, now that we've spilled blood over it."
 

"Guys, we better tie them up quickly. They won't be out for long. And I believe we will want some answers from them." He takes out his rope and moves the goon from A7 with the rest to tie them up. He will also make sure they aren't armed... and checks out their pockets.

"Let's see what we have here..." he says with a big smile.

[sblock=OOC] Lanel does not know Draconic. Unless it was a free language from his Draconic bloodline? mhh... I made a mistake before regarding this but I edited it. Sorry for the inconvenience. [/sblock]
 

Kalenth grunts as he probes the bleeding wound at his side. He then fishes a rope from his pack to help restrain the sleeping goons. As he works, he speaks in a low voice. "Somebody better take a peek in those two rooms, to make sure no other goons are hiding within!"
 

Your search through the goons' pockets as you tie them up yields 4 potions, 4 chain shirts, 4 cestus, 11 daggers and 2 stingchucks. Additionally, you find a grand total of 256 gold pieces. The female goon - the one who threw the stingchuck - also has a note in her pocket:

BeselArdocsNote.jpg


[sblock=OOC]I can't remember right off hand if I gave you the reward for the goblin fight. If I didn't, you can add 120 gold to that total.[/sblock]
 

Harken stares at the note for a moment, his mind ticking away... then he begins to laugh, softly at first, but growing into a cackle. "Hahahaha! Oh, dear! The things we get ourselves into..." He sits down lazily on the couch, stretching himself out and grinning. "Looks like we just got ourselves a job, guys... and passed the interview no less!"
 

Kalenth's eyes widen at the note's content. "I guess that once we are done here, we need to talk with this Ardoc fellow." The ranger takes the chainmail shirt worn by the big goon whose skull he split, and places it in his pack. He then checks to see if the potions are labeled.
 
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