The young boy chatters almost non-stop as he leads you efficiently through the bustling crowds of the Warrens, giving you little snippets of trivial information as you go. He is plainly intimately knowledgeable regarding the ins and outs of the city - at least this part of it - and leads you confidently through the narrow alleys. Wooden building appear to lean dangerously into the streets, or simply join together above, blocking out what little evening light there is. Eventually, though, you come out of the Warrens to an astounding sight.
"Ah, this here's Bis! You've not heard of the fabled 'Balconies of Bis?' Well, feast your eyes, sirrah! It's a grand sight, is it not?"
It's almost too much for your eyes to take in . . . Between the outer and inner walls of Kaer Maga is a vast, hollow space. Hollow, but not empty, as dwellings and other building of all sorts completely line the ground and walls. Like crabs in a bucket climbing over one another to escape, the constructions have been built atop one another, those higher up reaching farther out into the emptiness - presumably to have an unobstructed view of the ground.
Once you've overcome your initial surprise, Gav leads you into the area. "Just a bit farther now . . . the inn's just over this way." Another 15 minutes of walking brings you to the door of the 'Three Widows' inn - a relatively clean looking establishment run by a portly woman with graying hair and a cheerful disposition. Her eyes light as Gav enters with you, and she quickly sees you settled into whatever arrangement of rooms you desire.
A night's rest has you feeling better - though not completely recovered, of course - and ready to proceed with your quest.