• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

PFS #51: The Shadow Gambit

"Before we go any further I want to say it seems we have come full circle, my friends. Wymund Pratt... the bard." Lanel changes his normally lighthearted smile for a serious frown. His Andorran companions should know what he's talking about. "We better get rid of this trash before he can sing again".

[sblock=OOC]I have a Scroll of Enlarge Person for whoever wants it when we enter. Beyond that, Lanel doesn't have any other buffs he can use besides a Scroll of Silence he had bought to fight the bard before.[/sblock]
 

log in or register to remove this ad


Before you stands a run-down, wooden facade with the words “Naderi Theater” painted across the top in faded letters. The painting of a young, pretty woman soaked to the bone with water and carrying a tiny dagger in one fist splashes across the front of the theater beneath the sign, though this mural is as faded as the lettering above. The ticket window is boarded up, the walls are covered in graffiti, and the doors are chained shut and have a sign that reads “Closed for Renovation” nailed across them.

A quick check reveals that the chains on the front door are fake—the doors are unlocked and when opened, the chains open with them. Just inside the doors is a small hallway that runs east-west and leads up to the theater’s dusty balconies. Another set of double doors, just across the hallway from the entrance, is open and leads to the theater’s seating area.

The seats are all covered in white sheets, which are covered in a fine layer of dust. Birds flap around in the rafters, and the fallen remnants of nests can be seen all about the seating area. On the stage is a covered piano and several chairs—the chairs are uncovered, their sheets cast aside, and piles of papers sit nearly around them.

Wymund stands next to the stage, looking expectantly toward the doors. When you enter he says cryptically, "Vadoma failed to kill you, I see." He sighs dramatically and continues, "Well I suppose it's a truth that if you want a thing done properly you have to take care of it yourself."

You become aware that a faint buzzing has been floating about the back of your consciousness since you entered. About halfway between you and Pratt, three of the biggest beetles you've ever seen in your lives are hovering about 15 feet off the ground. The beetles glow softly, and begin to move toward you.

[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Kalenth            17/12/15    10      
Wymund Pratt       17/12/15    00      
Beetle 01          12/11/12    00      
Harken             15/13/12    00      
Beetle 02          12/11/12    00      
Lanel              12/12/10    00      
Koshka             15/14/13    00      
Dogan              17/10/17    00      
Beetle 03          12/11/12    00

NaderiTheater01.jpg

[/sblock]
 

(Before entering the Theater Lanel will cast the bullstrenght scroll on Kalenth, if this is not possible then he will do it as soon as possible)

Before anything else Lanel will try to make sure he's not under an illusion. "Be careful, Bards can be tricky" if he is positive that person is Pratt he smiles. "Your show is OVER! And ours has just begun!" he takes the scroll of Silence and casts it on his friends so they are immune to the songs and spells of Pratt.
 
Last edited:



Kalenth's sword washeld ready in his right hand as he enteredthe room. He looked at the tableau, and moved forward warily, drawing his axe with his left as he walked. After a few steps, however, he stopped, and hurled the axe at the bard!

[sblock=OOC]
Move action to move 4 squares forward.
Draw on the move.
Attack the bard with thrown axe. [/sblock]
 

Kalenth strides boldly forward and hurls his axe with all the strength in his arm. It has the distance . . . but is off the mark and misses the bard. Pratt chants a few words in a sing-song cadence and throws out his hands, and a stream of golden motes winds its way across the room to settle on the three still in the foyer. Your vision swims, your minds enchanted by the sparkling dust . . . Dogan manages to clear his eyes without poking one out with a weapon, but Harken, Koshka and Lanel are gazing at a curtain of gold sparkles.

One of the beetles zips down to hover in Kalenth's face; mandibles clack, but close inches in front of the Ranger's nose.

GM: Harken is up!


[sblock=Combat Status]
I had to move Kalenth up a bit farther than you posted, as the maximum range for his axe is only 50'. Since you already knew the results of the roll I couldn't see letting you change your action, but I figured he'd know how far he could throw the axe. BTW, did I miss some healing for him, or is he actually down 10 HP?

Code:
[u]Combatant          AC/ T/FF   -HP      Condition     Action[/u]
Kalenth            17/12/15    00                    Throws Axe
Wymund Pratt       17/12/15    00                    Casts [I]Glitterdust[/I]
Beetle 01          12/11/12    00                    Attacks Kalenth
Harken             15/13/12    00      Blind
Beetle 02          12/11/12    00      
Lanel              12/12/10    00      Blind
Koshka             15/14/13    00      Blind
Dogan              17/10/17    00      
Beetle 03          12/11/12    00

NaderiTheater02.jpg

[/sblock]
 
Last edited:



Into the Woods

Remove ads

Top