Nebulous
Legend
So i got run the Lost Mine last night. It was our first 5e game, but i've played D&D on and off since 1st edition, mostly 2nd and 3rd. 4th was just okay and i was glad to see it go with the dodo.
Anyway, 5th feels like a hybrid 2nd/3rd edition to me. I liked it, the players liked it, and it had plenty of wiggle room for improvisation. It did not reinvent the wheel in any way, and I guess that is good and bad. It stuck to the known tropes, so it was like wearing a familiar old shoe you know is comfortable.
The write-up is here in pdf format:
https://app.box.com/s/7wko66kn1l5y64l75pwd
One thing i've really been wanting to do was import the Dungeon Crawl Classic magic rules into a D&D game, so I ran a wild mage NPC to test it. It turned out great actually, but he rolled high so nothing *bad* happened.
Anyway, 5th feels like a hybrid 2nd/3rd edition to me. I liked it, the players liked it, and it had plenty of wiggle room for improvisation. It did not reinvent the wheel in any way, and I guess that is good and bad. It stuck to the known tropes, so it was like wearing a familiar old shoe you know is comfortable.
The write-up is here in pdf format:
https://app.box.com/s/7wko66kn1l5y64l75pwd
One thing i've really been wanting to do was import the Dungeon Crawl Classic magic rules into a D&D game, so I ran a wild mage NPC to test it. It turned out great actually, but he rolled high so nothing *bad* happened.