Agglomérante
First Post
So, in a nutshell, per the book (which i need to sit down and read this weekend) what IS going on the mine?
Difficult monsters lie between the territory that the Drow has claimed and the Forge of Spells. So he's snookered when the players arrive.
Lethal encounters:
Rooms 9 and 12, the great cavern (ghouls) and smelter cavern (zombies and flameskull), are lethal.
So are rooms 18 and 19 experienced together (which is likely), the collapsed cavern and the temple of dumathoin: bugbears, doppleganger, Nezznar, giant spiders.
Someone else gave me some ideas to vastly expand the scope of the final scenario, and i guess I could do that. I was going to layer The Seven Pillar Hall onto Wave Echo just to see what would happen. When I ran Thunderspire for 4e i actually printed the whole map out and would love to have the chance to use it again.
There could be a lesser spellforge in the upper mines level, and then the Greater Spellforge in the lower Seven Pillar Hall.
Tricky. Don't forget the mine's supposed to be lost, and not just to surface dwellers.