D&D 5E Phandelver rogue: nature of betrayal?

The background for the rogue says that they were betrayed by the Redbrands. Anyone have good ideas for why this happened? I haven't found anything in the adventure and this is probably going to come up for me tomorrow.
 

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I haven't read the adventure yet, but usually with that kind of question I would ask the player to come up with the answer and then adjust it to fit.
 
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[D][/D]The lack of follow-up with that character hook was a big flaw in the adventure. None of the other rogues are even named.

I'd tap the player. Ask some leading questions and let him give you some ideas. Or base it on how the character has acted so far. How is the player acting as the rogue?

Maybe money from gambling. I think some were rolling dice.
 

I left it up to my player but he has yet to fill in that blank. Might be worth picking a suitable NPC for the player to interact with. (Suggestion: maybe that tavern keeper?)
 

His nephew has an interesting dragon-shaped mark on his shoulder. Glasstaff wants to give him to the dragon as a gift. He knows that the rogue would never allow that, so boom: kill the rogue. That was the idea for my group, and a good tie-in with the thundertree part of the adventure.
 

Good question, one I've asked about before too.

I like your idea [MENTION=6778503]marcelos[/MENTION]
Glasstaff then could have told the other Redbrands that he caught the pregen rogue stealing money which would give them a good reason for wanting to kill him/her.

The only thing I wonder about is why Glasstaff hasn't acted yet (abduct the child from his Aunt's house) in the time the rogue was absent from town (about a month)

How would you explain this?
[MENTION=6777929]the Water Temple[/MENTION]
Don't forget to think about the other implications of the rogue having been part of the Redbrands.
They could/should recognise him/her and still be angry.
Perhaps the town people know about it too.

The pregen rogue probably also knows about the hideout and perhaps he/she has already been there.
I would avoid having them knows the entire layout beforehand though to keep a bit of the mystery but then you need a good reason to explain it.

You could say that he/she was part of new recruits and not yet allowed in there.

Or perhaps the hideout was re(organised) during the time the pregen rogue was out of town.
It's been some time since he was chased off.
 

Good question, one I've asked about before too.

I like your idea [MENTION=6778503]marcelos[/MENTION]
Glasstaff then could have told the other Redbrands that he caught the pregen rogue stealing money which would give them a good reason for wanting to kill him/her.

The only thing I wonder about is why Glasstaff hasn't acted yet (abduct the child from his Aunt's house) in the time the rogue was absent from town (about a month)

How would you explain this?

[MENTION=6777929]the Water Temple[/MENTION]
Don't forget to think about the other implications of the rogue having been part of the Redbrands.
They could/should recognise him/her and still be angry.
Perhaps the town people know about it too.

The pregen rogue probably also knows about the hideout and perhaps he/she has already been there.
I would avoid having them knows the entire layout beforehand though to keep a bit of the mystery but then you need a good reason to explain it.

You could say that he/she was part of new recruits and not yet allowed in there.

Or perhaps the hideout was re(organised) during the time the pregen rogue was out of town.
It's been some time since he was chased off.

I should have explained it better. When the rogue arrives, the boy has disappeared for a month.

The Manor was under repairs when the rogue was a Redbrand member, so he knows little about it. But yes, second day in town, the rogue will be news to the Redbrands and something should happen.

By the way, I plan to change the Manor a little bit. The fact that the PCs can get to the boss without having any fight is complicated. If they negotiate with the "eye monster", they can get to the mage in no time.
 

I should have explained it better. When the rogue arrives, the boy has disappeared for a month.

The Manor was under repairs when the rogue was a Redbrand member, so he knows little about it. But yes, second day in town, the rogue will be news to the Redbrands and something should happen.

By the way, I plan to change the Manor a little bit. The fact that the PCs can get to the boss without having any fight is complicated. If they negotiate with the "eye monster", they can get to the mage in no time.

Aha, ok.
And is the boy still a prisoner 1 month later until Glasstaff finds time to visit Thundertree or is he already gone?

Getting the Redbrands to attack them if they went to Phandalin right after the Goblin Ambush might overpower them.

I got a good suggestion elsewhere saying that you could have them be attacked by Redbrand Recruits with a cape of a different color. These guys then have less HP and no Multi-attack for example.

I'm not sure if it's a problem that they have a shortcut to the Mage.
Negotiating with an evil creature could have its benefits right :)
 

Aha, ok.
And is the boy still a prisoner 1 month later until Glasstaff finds time to visit Thundertree or is he already gone?

Getting the Redbrands to attack them if they went to Phandalin right after the Goblin Ambush might overpower them.

I got a good suggestion elsewhere saying that you could have them be attacked by Redbrand Recruits with a cape of a different color. These guys then have less HP and no Multi-attack for example.

I'm not sure if it's a problem that they have a shortcut to the Mage.
Negotiating with an evil creature could have its benefits right :)

Once they found out that the kid was missing, they went straight to the the manor. It is a five PCs group.

When they found the cells, the prisoners said that the
boy was there for a while, but was taken away by bugbears.

Glasstaff says that he sent the boy somewhere and if he is killed they would never find out.
 

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