Monte At Home said:
I'm just curious, because that and the ethereal filcher may be the only two monsters (not counting animals) in the 3E Monster Manual that I've never used outside the initial 3E playtests.
I agree with you about the phantom fungus -- never used it, doubt I ever will -- but the ethereal filcher is another matter. This is a monster that I actually
like .

Not because I like stealing things from my PCs, but because I can
see the monster working in my fantasy world. In fact, they are relatively common, compared to (say) hippogriffs or giants.
Filling out an ethereal filcher's lair is fun. First off, the ethereal filcher explains where all those missing pens and socks went, so there is a lot of
junk in the lair. I mean
a lot .

You can sift through it to find the good stuff, though. Secondly, the filcher can get into its lair without requiring easy access, so it'll try to block the doorway with some of the heavier things its acquired. One of my filchers has used a stolen mill wheel for this purpose, for example. Finally, the odds are that the filcher isn't in its lair anyway, so the creature rewards characters who think to look in the odd corners and hard-to-reach crevices that these creatures like.
Of course, this is all extra detail the I've created to use the monster in my world, but the same really applies to any monster, doesn't it?
Final note: My campaign makes use of the Elder Gods/Far Realm type scenario. Abberations are linked to the Elder Gods, or are their spawn. The ethereal filcher gives me a "soft" abberation less in tune with its creators and more in tune with the world it lives in. The creature
looks like an abberation, but it
acts almost like a fey.
As far as the ethereal marauder goes, though...blech.

Does nothing for me.