Monte At Home
Explorer
The_Gneech said:Well, I think you may be pointing at the problem right there: the creature was created to fill a metagame need.
Well, I hear where you're coming from, but this is true of lots of monsters. Dire monsters were created so that there were higher power animals for druids and rangers. The stirge is interesting because its only dangerous in large numbers (and is a low-power ability score damaging monster). The rust monster is the ultimate "threat to your stuff" encounter. Etc. etc. Most good monsters have an actual game design reason to exist. These monsters are popular.
That's the problem I see with lots of new monsters--they might have a neat picture or whatever, but they don't offer the game anything new. (For the record, in my opinion, we don't ever need another dog monster that howls, bat monsters that shriek, no more dangerous humanoids that don't do anything an orc wouldn't do, and no more monsters that looks like treasure but actually attacks--those niches are full to bursting.)
But I'm derailing my own thread here. To perhaps use your point but twist it a bit, I'm starting to suspect (actually I thought this for a while) that plant/fungus monsters can easily be seen as silly. I suspect that if you called this the "dark reaper" or something and made it an invisible demon-thing with the same stats, it would be a better monster. Thus, a good monster needs to be "neat" (as you said) and also have a purpose in the game. This isn't really news, but rather an examination of what "neat" really is (which is always a good topic).
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