Hi there, guys!
In this thread I present to you a weighty tome called Pharaoh's Blood, which is my own fan-made rules supplement for D&D3.5. I am currently running a campaign set in Mulhorand, Faerûn (Forgotten Realms), called Past Atonement. This rules supplement has been created alongside this campaign, but it should be sufficiently generic for anyone who likes in 3.5 to find it interesting.
The tome holds new races, classes, feats, prestige classes, spells, monsters and more.
I hope some of the experts here (from rules lawyers to GMs, from gamers to munchkins) will take a glance at it, perhaps more than just a quick look if they feel so inclined.
Some of the rules in the tome is based on the house rules in my campaign (they are few, so they shouldn't be much trouble, but I recommend taking a quick look at them anyway - you can download them at the bottom of this page).
If you want to take a look, this post holds some additional information in spoiler-tags for those interested in knowing what I'd like help with/am not satisfied with. Otherwise just skip to the bottom of this post and download the lewt! General feedback is more than welcome.
Some notes on what remains:
Some notes about balance:
Some notes on copy-rights:
Without further ado, here are the download links:
HOUSE-RULES FOR PAST ATONEMENT
PHARAOH'S BLOOD - 2nd EDITION
In this thread I present to you a weighty tome called Pharaoh's Blood, which is my own fan-made rules supplement for D&D3.5. I am currently running a campaign set in Mulhorand, Faerûn (Forgotten Realms), called Past Atonement. This rules supplement has been created alongside this campaign, but it should be sufficiently generic for anyone who likes in 3.5 to find it interesting.
The tome holds new races, classes, feats, prestige classes, spells, monsters and more.
I hope some of the experts here (from rules lawyers to GMs, from gamers to munchkins) will take a glance at it, perhaps more than just a quick look if they feel so inclined.
Some of the rules in the tome is based on the house rules in my campaign (they are few, so they shouldn't be much trouble, but I recommend taking a quick look at them anyway - you can download them at the bottom of this page).
If you want to take a look, this post holds some additional information in spoiler-tags for those interested in knowing what I'd like help with/am not satisfied with. Otherwise just skip to the bottom of this post and download the lewt! General feedback is more than welcome.
Some notes on what remains:
1) Magic items need a correct PRICE and COST TO CREATE. I haven't looked into this yet, but probably will later if no one saves me from it.
2) The balancing is very hard to do. I want the stuff presented in Pharaoh's Blood to be on the level of, for example, powerful prestige classes, but I don't wan't it to end up on the level of the stuff I outlaw in my own campaign (Planar Shepherd, for example).
3) The races are of special interest here; I've tried making some races that need level adjustment and instead given them other disadvantages. Let me know how that went.
4) The most important areas to balance is, in order of importance, races, classes, prestige classes, spells.
2) The balancing is very hard to do. I want the stuff presented in Pharaoh's Blood to be on the level of, for example, powerful prestige classes, but I don't wan't it to end up on the level of the stuff I outlaw in my own campaign (Planar Shepherd, for example).
3) The races are of special interest here; I've tried making some races that need level adjustment and instead given them other disadvantages. Let me know how that went.
4) The most important areas to balance is, in order of importance, races, classes, prestige classes, spells.
Some notes about balance:
Some will react to this tome with a "it's broken!" attitude I'm sure! 
Bear in mind that D&D3.5 have a long range of extremely powerful classes and prestige classes especially. I ban a minimum of these in my campaigns (examples of what I personally ban includes Savage Species, the Planar Shepherd, and so on - even stuff like mineral warrior is only borderline, not straight out banned), so my stuff needs to be on the same level as other powerful things so that it will actually be of gamist interest to my PCs.

Bear in mind that D&D3.5 have a long range of extremely powerful classes and prestige classes especially. I ban a minimum of these in my campaigns (examples of what I personally ban includes Savage Species, the Planar Shepherd, and so on - even stuff like mineral warrior is only borderline, not straight out banned), so my stuff needs to be on the same level as other powerful things so that it will actually be of gamist interest to my PCs.
Some notes on copy-rights:
SRD: As far as I know, I keep within the limits of the SRD, and when I don't, I don't present details on non-SRD content but refer to the sourcebook. Please let me know if this is not the case.
Pictures: It is extremely tough to browse through da intrawebs and find out what is copyrighted/what isn't. The pictures I use are mainly set as "may be used" by the artist, created by my own friends, OR I have found them on pages that state that content on there is free to use. If this is not the case, please let me know.
Pictures: It is extremely tough to browse through da intrawebs and find out what is copyrighted/what isn't. The pictures I use are mainly set as "may be used" by the artist, created by my own friends, OR I have found them on pages that state that content on there is free to use. If this is not the case, please let me know.
Without further ado, here are the download links:
HOUSE-RULES FOR PAST ATONEMENT
PHARAOH'S BLOOD - 2nd EDITION
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