I guess you're missing the point.
No, I get your point, and while it is confusing a bit, I don't think it's as confusing as you're making it out to be.
As someone stated, there are only 4 categories, so Unarmed strikes have to fall into one of them. They fall into melee weapon attacks because that is the only bucket they can realistically fall into (not being ranged or spells), but they are not in fact "weapons"
- Half-Orc Savage Attacks - right
- Two-Weapon Fighting (even if you consider Unarmed Strikes "light) - agreed, that is why Monks have the ability to make an unarmed strike as a bonus action when they take the attack action specifically called out.
- Barbarian Frenzy (Path of the Berserker) - still works, it says "melee weapon attack" which unarmed strikes count as even though they're not weapons
- Divine Fury (Path of the Zealot) - doesn't here though, agreed
- Bard Blade Flourish (College of Swords) - agreed though I'm not sure why you want to use unarmed strikes with something called "Blade Flourish"?
- Cleric War Priest (War Doman) - agreed
- Fighter Dueling Fighting Style - agreed
- Fighter Two-Weapon Fighting Style - agreed
- Fighter Maneuvers (Battlemaster, affects several of them) - agreed
Maneuvers Unarmed Strikes do work with: Commander's, Evasive, Feinting, Lunging, Parry, Rally, Riposte, & Sweeping
- Paladin Divine Smite - sure it works here, again it says melee weapon attack. Bring on the punchy smite time
- Ranger Horde Breaker (Hunter) - agreed
- Ranger Dread Ambusher (Gloom Stalker) - agreed
From the Sage Advice Compendium:
The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.
So any time you see "weapon" or "weapon attack", Unarmed strikes don't work. Any time you see "melee weapon attack" you can use unarmed strikes just fine.
If what you want is a melee brawler that is NOT a monk or someone without the Tavern Brawler feat... you're going to have to house rule or home brew. That is specifically the Monk's wheelhouse and right now RAW they don't want others treading on it. Let teh fighters fight and the monks brawl with unarmed strikes. It's what they're best at.
You could probably get away with a Barbarian (Berserker) as I noted above, though without the Tavern Brawler feat you're limited in what damage you can deal.
Heck, now I want to do a Barbarian (Berserker)/Monk multiclass with the Grappler feat, a more controlled Monk/Fighter (Battlemaster), or Monk/Paladin for those unarmed smites.
Those actually sound fun, or some combination of them
