Leatherhead
Possibly a Idiot.
The Hydra would beg to differ.And that Strength would still be better applied with a weapon like a club.
Which is why the mythological Hercules uses a club.
The Hydra would beg to differ.And that Strength would still be better applied with a weapon like a club.
Which is why the mythological Hercules uses a club.
What if they're trolls, though? Might come in handy.Some things really don't make sense when applied to body parts. An eldritch knight fighter can't summon their knees and a blade pact warlock can't conjure their forehead as a pact weapon.
I see what you did there...What if they're trolls, though? Might come in handy.
Some things really don't make sense when applied to body parts. An eldritch knight fighter can't summon their knees and a blade pact warlock can't conjure their forehead as a pact weapon.
Nobody does this. Nobody makes a Pact Blade warlock and says "instead of a sword, my pact blade is my forehead." And if someone decided to do it (possibly because one of my smart-alec players is reading this) as a DM I'd have options:
1. "Okay Derrick, you can do that. A headbutt does 1d4 damage - write it down."
2. "I mean, if you want to I guess, but why? Why would you do that?"
3. "Anyone else have a problem with Derrick using his forehead as a pact weapon? No? Okay - 1d4 damage and let me know if you change your mind."
4. "No Derrick, you're only asking cause you saw that post on enworld and you know how much you regretted the last joke character you made. So, no."
Rulings, not rules. If a rule leads to a stupid result the table can say no. But trying to cover every corner case is just a waste and not how this edition was supposed to be designed.
Perhaps not, but I do know people who what to cast Magic Weapon on the claws of a Druid in Brown Bear form.
I do tell them that has no effect because while "Claw" is a melee weapon attack the claws themselves are "natural weapons" not a "weapon".
So I do appreciate the clarity provided the errata, even though I would have preferred the language to be clearer from the beginning.
A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions.