Nyeshet
First Post
I think a lot of it comes from the desire to make a difficult encounter at higher levels. They give creatures higher and harder stats (AC, DR, SR, etc) to cater to those who can squeeze every synergy bonus out of the various spells and magic items available at their level - but then they discover that many others cannot quite make it against those creatures at that level, so they grant them spells, magic items, etc that allow them to make it. Also, I think there is some confusion on exactly where they want the system to go, in part due to the classic separation of the spells into multiple schools. I pointed out on a WotC board thread a while back that except for a few spells all of the Divination school spells can be placed in other schools, effectively reducing the system to seven schools. There is already so much overlapping between schools based on spell description that making the overlap mechanical was an obvious next step. Some of the schools just don't seem to have a clear conceptual division between them - based on description, anyway.frankthedm said:Sadly, it was started with Melfs acid arrow in the PHB. IMHO the only time a conjuration attack spell should ignore SR is when it drops a giant, called, nonmagical rock on the victim allowing for a reflex save and DR. It seems there is a race to get spells and abilities that get around AC, DR, ER, saves & SR. all at once.
What, really, is the difference between Conjuration (Acid) and Evocation (Fire)? One is an energy? But by the RAW Acid is also an energy (along with cold, electric, fire, and sonic). Some developers seem to view it this way and see little wrong with making acid behave like the energy the RAW says it is, while others look to RL and see acid as a substance and so treat its conjuration differently. If they would just come to a consensus I doubt there would be much of an issue - at least on this matter. There are many other matters to consider as well in this increasingly hodge-podge style system of magic.