PHB2 Races = Mos Eisley Cantina

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But all of those are just personal preferences. How do you objectively define 'the mood'? If a legitimate reason for banning a race is only that the DM thinks it will "spoil the mood", how do possible think that is any different than the DM just not liking the race as a personal preference? How do you think you can objectively define what is canonical for someone's homebrew campaign? Who is going to have authority over what is canonical for a campaign but the author? Even if I based my campaign off of some other DM's campaign, it's not like Ed Greenwood or Gary Gygax are going to be standing over my shoulder saying, "You aren't doing it right." How do you objectively define what is in or outside of the bounds of the genera? Who has the authority to decide that this is in or this is out?

You keep looking for absolutes here and I already admitted I have none. There are of course going to be shades of grey.

What I'm harping about is for the DM to do a bit of self examination and answer the question for himself. That, yes, you should come up with a better justification than, "I just don't like it". To me, that is a piss poor justification and smacks of a DM who takes things WAY too seriously for my tastes.

I'm advising that DM's dial it back a notch and not get too fussed about this sort of thing. That really, if the player is going to play a character well, look past your own personal blinders and let him play that character. It will make the game better in the end.

You seem to be arguing that the DM absolutely knows better than the players what will make a good game and the player should always bow down to the greater knowledge of the DM. I say ballocks to that. No, the DM can be wrong. The DM can make mistakes. The DM's personal biases can result in a game that is less fun than if he relaxes those biases.

That's all I'm saying. You keep wanting me to clearly define something that is indefinable. You cannot absolutely say this or that. It doesn't work. But, at the end of the day, when the DM sits back and evaluates his reasons for disallowing something, if the only reason he can come up with is, "Gee, I just don't like X", then IMO, he should get over himself, let it go and let the player have it.

That's all. That's the whole thing in a nutshell. You seem to want me to say, "Oh, DM's are all stupid, and players always know better, and blah blah blah". That's totally NOT what I'm saying. I'm saying that in one, very narrow, very specific area, when the DM is being honest with himself, the DM should back down.

How many times do I have to repeat myself?

Look, if you still don't get it after this post, just whack me on ignore and stop responding. I've said it as clearly and as simply as I can. I'm not about player entitlement or anything like that. I'm saying in one very small area, the DM may very well be mistaken and it's a mistake for DM's to force their biases on the players. That's all.
 

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What I'm harping about is for the DM to do a bit of self examination and answer the question for himself. That, yes, you should come up with a better justification than, "I just don't like it". To me, that is a piss poor justification and smacks of a DM who takes things WAY too seriously for my tastes.

In your opinion.

You seem to be arguing that the DM absolutely knows better than the players what will make a good game and the player should always bow down to the greater knowledge of the DM. I say ballocks to that. No, the DM can be wrong. The DM can make mistakes. The DM's personal biases can result in a game that is less fun than if he relaxes those biases.

Nice way to combine a 'red herring' with 'poisoning the well' in a few short posts. Now suddenly we are talking about DM infaliability? When did that happen? We've gone pages and pages and pages and its never been brought up, and now suddenly whether or not the DM can make mistakes is what we've been talking about. No, I'm not letting you drag this topic in a whole new direction.

I am not arguing and never have been arguing that the DM absolutely knows better than the players what will make a good game, and I'm quite sure that haven't said anything remotely of the sort. I am simply arguing for the right of the DM to make the choices, rightly or wrongly. If you'll look at what I've said, I've very consistantly argued that there isn't anything like an objective 'right campaign'. I haven't been passing judgement at all, and I haven't broached the topic of whether a DM's setting can be objectively bad. Elves aren't objectively bad. Elves aren't objectively good. The players concede the right of the DM to be the DM not because he's more experienced, smarter, better, or even a better DM than the other players at the table, but because they've agreed that for this session he is the DM. It's just that simple. Of course the DM will make mistakes, but whether or not you say 'Yes' or 'No' to elves has nothing to do with mistakes because the inclusion of elves or not is simply a personal preference and isn't wrong either way.

Sure, conceivably the DM's game might get better if he relaxes his personal biases, but equally conceivably the DM's game might get worse, might get less enjoyable, and almost certainly will get less personalized, less unique, and in all probability less imaginative if it is just allowed to drift towards concensus fantasy.

There are alot of DM's out there running their own distinctive games, and the distinctiveness of the DM's game is part of the attraction. I don't want to stamp myself on their game except to the extent that my character is memorable with in the framework of the game.

That's all I'm saying. You keep wanting me to clearly define something that is indefinable.

You claim that all your really crying out for is more self-evaluation. Well, fine. But let's start with the idea that you can make some absolute judgement about what is good or bad DMing based on concepts that you find yourself totally unable to define.

You cannot absolutely say this or that. It doesn't work. But, at the end of the day, when the DM sits back and evaluates his reasons for disallowing something, if the only reason he can come up with is, "Gee, I just don't like X", then IMO, he should get over himself, let it go and let the player have it.

You cannot absolutely say that. It doesn't work. At the end of the day, you can't pass absolute judgement over a DM's personal preferences. Since you can't pass absolute judgement over them, then you should respect them even if you don't agree with them.

That's all. That's the whole thing in a nutshell.

You seem to want me to say, "Oh, DM's are all stupid, and players always know better, and blah blah blah". That's totally NOT what I'm saying.

I didn't say it was. I certainly have no desire to claim that you said that, since I'm quite confident of my ability to attack your main line of argumentation. I don't need red herrings, and if I introduced one it would just distract from my main points.

Look, if you still don't get it after this post, just whack me on ignore and stop responding. I've said it as clearly and as simply as I can. I'm not about player entitlement or anything like that. I'm saying in one very small area, the DM may very well be mistaken and it's a mistake for DM's to force their biases on the players. That's all.

It's rapidly became a vanishingly small area. It's shrunk to such a small area, I can't find it anymore. By your own admission, you can't define what this area is. So let's just admit that it doesn't exist, and that personal preference may be just as valid of a reason for the DM to do something as anything else.

Now, could the DM be wrong? Perhaps. But any of the DM's reasons for doing something could be wrong, regardless of how many justifications he may have. If he's wrong, he's wrong, whether his justification is simply 'personal preference' or his got a list of reasons as long as this thread.

And in any event, I'm abit hesitant to throw around objective concepts like 'wrong' and 'mistake' over such subjective things as setting design and which races ought to be allowed within a campaign. When I throw around terms like 'wrong' and 'mistake' with regard to DMing, I generally am talking about something that they did which is objectively wrong that led to a lack of enjoyment, and not any of their aethestic decisions about which the most we are usually able to say is that the DM's aethestics didn't match those of a particular player or group. I'm very hesistant to make any claims about flavor or style being 'wrong' and 'mistakes'.

As for ignoring you, I'm not about to start ignoring someone in the community with your stature and who has 6800+ posts over an argument which we had in one thread. Regardless of how much I may disagree with you over this or that, I've no intention of ignoring you because I don't want to miss what you have to say.
 
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Celebrim said:
As for ignoring you, I'm not about to start ignoring someone in the community with your stature and who has 6800+ posts over an argument which we had in one thread. Regardless of how much I may disagree with you over this or that, I've no intention of ignoring you because I don't want to miss what you have to say.

Well thank you sir. You are a scholar and a gentleman. And I do mean that honestly. It's just a frustrating because I don't seem to be able to connect.

It's rapidly became a vanishingly small area. It's shrunk to such a small area, I can't find it anymore. By your own admission, you can't define what this area is. So let's just admit that it doesn't exist, and that personal preference may be just as valid of a reason for the DM to do something as anything else.

This would be wrong. I can define the area. The area is purely DM preference. See my little list post above. IMO, and all of this is of course my opinion, all of those justifications carry more weight than, "because I don't like it."

I think, to be honest, that the points in another thread pretty much explain why we don't see eye to eye on this. Looking at the Why do you play thread comparing a couple of points pretty much sums things up (The question is "Who owns your campaign"):

Celebrim said:
I do. I consider that I own them in a legal as well as ethical sense. Former DM's that I've had, hold the same opinion. That said, any particular character, the character's characterization, the character's memorable lines, and so forth are the property of the player who created the character. Former DMs who are working their material into other forms of art (such as novels) have approached me to ask if I'd consent to the use of my character.

and my own response to the same question:

Hussar said:
I'm not sure I understand the question. "Own"? You mean in the legal sense? I suppose that I do. "Own" as in whose campaign is it? I would say that each campaign belongs to the group that plays it. Even if were to run the exact same campaign for a different group of people (which I have done - I've run modules for more than one group for example) I would still consider the campaign to belong to the group. At least I would consider my most successful campaigns as belonging to the group.
 

I am not saying that a DM should run a game he doesn't find fun.

I am saying that losing your fun over minor details is a sign that something is wrong. Ditto, for players.

Like I said, for me it's about the gaming prima donnas. Specifically, I think anyone who insists that everything in a game goes their way may be (in some sense) objectively right - but that doesn't make them a player or a DM I'd want to have around.

-O

Can you understand that what for you is a minor detail is a major thing for others - and vice versa?
 

What I'm harping about is for the DM to do a bit of self examination and answer the question for himself. That, yes, you should come up with a better justification than, "I just don't like it". To me, that is a piss poor justification and smacks of a DM who takes things WAY too seriously for my tastes.
No, it's plenty justification. You're implying there's no reason not to play D&D beyond "I just don't like it", which is a whole world of reason not to bother, and most people would subscribe to this.
I'm advising that DM's dial it back a notch and not get too fussed about this sort of thing. That really, if the player is going to play a character well, look past your own personal blinders and let him play that character. It will make the game better in the end.
That's a nice opinion, but at the end of the day it's not going to work for everyone. For me, certain contrived WOTC PC races turn the "sucks" knob up to 11 and break it off, and they'll get constant "screentime" in the campaign if they're made part of my implied setting. That's not a game I want to run, so I'm avoiding WOTC's idea of D&D.
You seem to be arguing that the DM absolutely knows better than the players what will make a good game and the player should always bow down to the greater knowledge of the DM. I say ballocks to that. No, the DM can be wrong. The DM can make mistakes. The DM's personal biases can result in a game that is less fun than if he relaxes those biases.
The DM can indeed loosen up if he or she wants to. So can the player, and play something that fits the campaign instead. There is give and take, but if the player won't back down, maybe they can run their own damn game. If I'm a player, I generally respect the DM's world and campaign style. I have incorporated player requested stuff in the past with mixed results (e.g. half-giant with an arquebus in Undermountain), but there's no obligation to do it all the time, no matter what some designer put in a book and is implying as being a legitimate addition to the core D&D implied setting.

It's not arrogance to expect a modicum of respect and manners for the effort of preparing and running the game, and choosing an appropriate character is the least a player can do. The real problem here is WOTC's core implied setting being too freaky for D&D as some people want to play it, and if anyone should recant, I think it should be them.
 

For me, certain contrived WOTC PC races turn the "sucks" knob up to 11 and break it off, and they'll get constant "screentime" in the campaign if they're made part of my implied setting. That's not a game I want to run, so I'm avoiding WOTC's idea of D&D.

Ditto. The real problem are people who can't get that not everyone shares their taste.
 


Can you understand how that can seem, well, petty?
Can you understand how making a fuss over not getting to play some bizarre contrived race in someone else's campaign where it has no place can seem not only petty and petulant, but also bad manners?

We could go around in circles like this, or you can, well, drop the ad hominem attacks.
 
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Can you understand how that can seem, well, petty?

No, that I cannot. I can understand how not being able to play a certain race can be a game breaker for someone. I can also understand how that might not be a big thing for someone else. But I really can't understand why some people try to tell others what a major and a minor thing is or should be for them.

In every other area that would be ridiculed. Can you imagine someone trying to tell you that there's no difference what songs they are listening to, as long as it is music? That their personal taste is somehow stupid just because they do not like a certain song - or can't get enough of another?

Yet some people do exactly this with regards to D&D.
 

In every other area that would be ridiculed. Can you imagine someone trying to tell you that there's no difference what songs they are listening to, as long as it is music? That their personal taste is somehow stupid just because they do not like a certain song - or can't get enough of another?
And a bad PC race is a record that plays all campaign long, especially if it encourages a certain kind of annoying roleplaying, or causes campaign problems because of it's monster-like appearance, or just plain looks ugly in it's artwork, or has a contrived name and concept, and no excuse for existing in that world.*

If it were a monster, perhaps you wouldn't use it because it struck you as lame, and here it is, to be in the campaign spotlight 24/7.

*: Except perhaps as some unique corner case which you don't want to have to make special contingencies for, and would cause disruptions with regard to NPC interactions anyway.
 
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