Turjan
Explorer
What looks like "reinventing the wheel" was the result of a long-going survey among 3E players. People were asked what they didn't like about 3E, and the result were things like the arcane/divine divide, the inflexible magic system, the marriage of healing ability to the cleric class or that it wasn't possible to build a good DEX-based fighter without buying the rogue package. Arcana Unearthed was the result of this survey and tried to address most complaints. Keep in mind that it was the first alternate PHB for D&D that deserved this name, except maybe AEG's Mercenaries. Saying that AU/AE doesn't provide anything new is an awkward characterization, given that it mostly predated all WotC offerings in this regard and is still a viable product nowadays.BryonD said:But a recurring theme in AE that did rub me the wrong way was a frequent need to re-invent the wheel just to do it different than 3E. Even if it is easy to undo, when the change seems to not really add any value, then why bother messing with it when I've got more stuff than I'll ever use already sitting on my shelf.
I'm also not getting this assumption that you need the Diamond Throne setting (which I don't like) in order to use the mechanics. The Diamond Throne is completely unnecessary for AE's use, and I still don't think it was a good decision to put it into the AE book. Those Diamond Throne snippets in the descriptions are just explaining the flavor concept of the class and don't have any mechanical importance. You can use AE classes in your standard D&D game without problems. The only restriction is that you should not multiclass any spellcaster classes from AE and core D&D and keep the magic systems strictly apart.