wayne62682
First Post
I am working on a Hexblade/Ranger for a campaign and asked my DM if I could use the PHBII options for each of them (Dark Companion for Hexblade, Distracting Attack for Ranger when I am high enough to get it). However, he brought up a few issues about balance and both of them being too good for what you give up:
He asked me if these have been tested for balance at all and what the general concensus is about their power... I do see his points but both of these options make a lot more sense for my character than a familiar (which is so pathetically weak it's not funny unless I try to get Improved Familiar) and an animal companion (which is alright...). That and if they get a Will save against the Dark Companion, the DC is going to be so laughably easy that the ability might as well be worthless. Thoughts/comments, anyone? I plan to let him know what the general opinion is so he can make a more informed decision.
My DM said:Dark Companion
The Dark Companion option is feasible, but I do have a problem with it... it's far more beneficial to you than a familiar would be (because it has the potential to affect up to eight enemies at a time... one per adjacent square). An automatic -2 to AC/saves is a lot more valuable than a mere familiar, which grants virtually NO combat bonuses. Technically, however, it is an illusion, and all illusions can be disbelieved... which means I'd grant everyone a Will save before suffering the penalty. The effective "spell level" of the illusion is stated as being 1/4 of your Hexblade levels, so the base Will save DC would be 10 + [1/4 hexblade levels].
There's one sentence that confuses me, however: "...nor does is provoke attacks of opportunity from movement, because enemies automatically recognize it as an illusion." So if they automatically recognize it as an illusion, why are there any benefits from its presence in the first place?
Distracting Attack
Once again, this alternative class feature is far more powerful than what you're giving up; sure, you won't have an animal companion to inflict damage on a foe, but they admit (in the description) that a ranger's animal companion is "a scout or occasional flanker." By the description of Distracting Attack, if you hit a foe, he is considered "flanked" for all your allies for a whole round (or until attacked). By a single, successful attack, you've given your allies a massive amount of benefits... in the form of sneak attacks no matter where they are (adjacent in any square or up to 30 feet away). That's a bigger benefit than an animal companion could ever be. You might argue that an animal companion can do the same, but at least it can be killed... whereas your ability is automatic (and the animal must adhere to being opposite the ally for flanking to take effect).
He asked me if these have been tested for balance at all and what the general concensus is about their power... I do see his points but both of these options make a lot more sense for my character than a familiar (which is so pathetically weak it's not funny unless I try to get Improved Familiar) and an animal companion (which is alright...). That and if they get a Will save against the Dark Companion, the DC is going to be so laughably easy that the ability might as well be worthless. Thoughts/comments, anyone? I plan to let him know what the general opinion is so he can make a more informed decision.