(PHBII Optional Abilities) Dark Companion & Distracting Attack - Too Good?

wayne62682

First Post
I am working on a Hexblade/Ranger for a campaign and asked my DM if I could use the PHBII options for each of them (Dark Companion for Hexblade, Distracting Attack for Ranger when I am high enough to get it). However, he brought up a few issues about balance and both of them being too good for what you give up:

My DM said:
Dark Companion
The Dark Companion option is feasible, but I do have a problem with it... it's far more beneficial to you than a familiar would be (because it has the potential to affect up to eight enemies at a time... one per adjacent square). An automatic -2 to AC/saves is a lot more valuable than a mere familiar, which grants virtually NO combat bonuses. Technically, however, it is an illusion, and all illusions can be disbelieved... which means I'd grant everyone a Will save before suffering the penalty. The effective "spell level" of the illusion is stated as being 1/4 of your Hexblade levels, so the base Will save DC would be 10 + [1/4 hexblade levels].

There's one sentence that confuses me, however: "...nor does is provoke attacks of opportunity from movement, because enemies automatically recognize it as an illusion." So if they automatically recognize it as an illusion, why are there any benefits from its presence in the first place?

Distracting Attack
Once again, this alternative class feature is far more powerful than what you're giving up; sure, you won't have an animal companion to inflict damage on a foe, but they admit (in the description) that a ranger's animal companion is "a scout or occasional flanker." By the description of Distracting Attack, if you hit a foe, he is considered "flanked" for all your allies for a whole round (or until attacked). By a single, successful attack, you've given your allies a massive amount of benefits... in the form of sneak attacks no matter where they are (adjacent in any square or up to 30 feet away). That's a bigger benefit than an animal companion could ever be. You might argue that an animal companion can do the same, but at least it can be killed... whereas your ability is automatic (and the animal must adhere to being opposite the ally for flanking to take effect).

He asked me if these have been tested for balance at all and what the general concensus is about their power... I do see his points but both of these options make a lot more sense for my character than a familiar (which is so pathetically weak it's not funny unless I try to get Improved Familiar) and an animal companion (which is alright...). That and if they get a Will save against the Dark Companion, the DC is going to be so laughably easy that the ability might as well be worthless. Thoughts/comments, anyone? I plan to let him know what the general opinion is so he can make a more informed decision.
 

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Well, I generally dislike the "optional" rules in the PHBII over all. So this is really no exception.

Distracting Attack I'd never personally allow. Dark Companion I might allow, but I'd like to read the small text first, and make sure we are all standing on common ground with regards to its capabilities.

I'd be more likely to allow a free use of the Improved Familiar feat, or something similar, myself.
 

Distracting attack seems as wrong as wrong could be for rangers.

It is an ability that only benefits others, yet the archetypal image of a ranger in my mind is the lone wilderness hunter/warrior/scout. So what benefit the distracting attack?

To my mind the best use for a rangers animal companion is to have an animal companion horse, because being able to handle your mount as a free action can be handy, and having a mount that can get better (and use evasion) is nice. (I've had fun with a ranger who had a jack russel terrier for his animal companion - the DM shifted around his attributes so that he has less strength and more Con, since they are tough little beggers).

Although I'd always recommend DMs to rule that the ranger companion is treated as if (rgr level -3) rather than (rgr level/2) in order to keep the companion viable.
 

As for hexblades...

The dark companion looked to me as if WOTC was giving a nice boost to a relatively underpowered class. You don't get it until level four anyway... I don't expect to see droves of players beating down the hexblade door to pick up the ability, unless they wanted to play one to begin with. That to me says its not unbalancing.

Two things I can see the DM doing without needing to change the ability:

First of all, it's easily dispelled -- denying you the ability for 24 hours.

Second, the dark companion is an illusion without substance and must be in an open square to function properly -- basically a creepy figment. "Even though any creature can enter a dark companion's 5-foot space without restriction, it must occupy its own space in order to have any effect on enemies."

All an enemy combatant needs to do is step into the space the dark companion is occupying if they know it's an illusion... thereby denying the benefit altogether.
 

Distracting Attack only lasts until one of your allies attacks or until your next action. So, a rogue might get the benefit but the rogue and fighter would not. This is not really effective against 1/3 of monsters and a ranger using a ranged attack to give the benefit to the rogue means the rogue is in melee with the full BAB guy is 30 feet back (not ideal). Or the lightly-armored ranger and rogue are in full melee (also risky).

I really like Distracting Attack. Besides, what's wrong with giving the ranger something that benefits him beyond 4th level?
 

the_mighty_agrippa said:
I really like Distracting Attack. Besides, what's wrong with giving the ranger something that benefits him beyond 4th level?

Nothing, it's a good idea. But distracting attack doesn't benefit him, it benefits his companions!
 

A 2 point penalty against AC and saves is awful strong. Especially since it aplies against all foes, not just the hexblade. Plus I dislike anything that goes conter to common sence, like how stepping into the dark companion is how to negate It's effect. A fool stepping INTO a mass of black shadowstuff already causing him bad luck deserves to suffer, not benefit.

To the OP DM: Being a DM who likes adhering pretty close to power level of the core rules, I too was concerned about the PHB2 Hexblade's "black cat". I think rather than adding another roll to combat to mimic how most illusion spells work and to balance out a strong 2 point all around debuff on the foe, instead Require the cat to be IN the foe’s space to work and have the penalty apply only against the Hexblade. This way the Hex gets a little something, flavor is maintained, no disappointing save is rolled around and the BBEG does not get gimped against the entire party.
 
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Thanks for your replies.. I've informed my DM of them and await his reply.. frankthedm I like your suggestion, but as a player I think it weakens the ability since it only applies to a single opponent rather than anything adjacent ;)
 

Again I don't think it's overpowered for the hexblade, but if your DM is concerned and going along with frankthedm's suggestion and your thoughts wayne, perhaps you can keep the adjacent square idea, but the -2 penalty to AC and saves would only benefit the hexblade, as it is his personal 'pet'.

I hate the idea of imposing a will save on it though, as your DM suggested... hexblades have enough trouble getting off their class-defining curses.
 

The whole illusion is known so should not provide benifit is wrong.

In the PHB2 there is a spell (sorry don't have book near me) called Chaotic Battle (I think) in the description a mass combat comes into being of illusionary combatants. Everyone knows its an illusion but still suffer penalties from the distraction of all the figments fighting. Has a cool picture of two of the iconic characters crawling through the spell.

The two abilities are not that strong, I agree that distracting shot does not fit the concept of ranger though. But as someone else pointed out anyone taking advantage of the effect has to be in melee with the bad guy, a rogue for example 30' away can not sneak attack the target.
 

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