DND_Reborn
The High Aldwin
Interesting mechanic for it. I have reconciled with the idea that DS doesn't help in dim light, the idea that any light interferes with DS. Basically, bright light cancels DS just as darkness cancels normal sight. The light in dim light hurts DS (causing disadvantage) and the dark in dim light hurts normal sight (causing disadvantage).The bit where Devil's Sight can see only in Darkness is awesome flavourful. It implies that Darkness is a kind of anti-light, and not the absence of light; that fits with a lot of human intuitive fear.
Devil's Sight uses Dark to see. Normal vision uses Light to see.
In my view, while you see "normally" with no penalty, I'd make colours in the Devil's Sight vision be sort of inverted, but that the ability includes this not hindering you in any way. But not really inverted -- you aren't seeing red in the place of green, you are seeing a 4th 5th and 6th colour that is illuminated by Darkness.
For the most part, colour 4/5/6 correspond to colours 1/2/3; but there would be exceptions. Things drawn in materials that are only visible from the Dark.
Under that model, dim light has both dim Darkness and dim Light, and they don't add to full vision. But if you have DS, you can still tell where the Light ends, the Dim Light ends, and then when the Devil's Sight dominates.
That said, a Sorcerer (Shadow Magic)/ Warlock would be a cool combo. With Eyes of the Dark from the sorcerer, you have 120 feet DV, and with DS you get 120 feet as well. Now you can see up to 120 feet in ANY condition without disadvantage! Oh, I see my next character brewing already.... evil chuckle Guess I could go with the Hexblade for Warlock and grab those Eldritch invocations as well as Spell Sniper.
