Phoenix Stats?

Thondor

Explorer
Has anyone come across any statistics for a Phoenix in 3.0/3.5?

I noticed that they have stats for it in OSRIC, and while I could rework it from there, I was wondering if its already been done.

Thanks.
 

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Ahnehnois

First Post
There is an official version in the MMII. It's 3.0, but is convertable enough and has decent mechanics. It's good-aligned and very high-powered (CR 24).
 


Sunking

First Post
[sblock=joke]

2009-2010 Regular Season Stats - Points - Phoenix Coyotes - Statistics

:)

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[sblock=3.0]
LargeMagical Beast


Hit Dice:
20d10+40 (150 hp)

Initiative:


+7

Speed:


15 ft., fly 200 ft. (average)

AC:


23 (–1 size, +3 Dex, +6 natural, +5 deflection), touch

17, flat-footed 23



Attacks:


2 claws +23 melee, or bite +23 melee

Damage:


Claw 1d8+4/19–20, bite 2d6+4

Face/Reach:


10 ft. by 15 ft./5 ft.

Special Attacks:


Shriek, spell-like abilities

Special Qualities:


Darkvision 60 ft., defensive aura, DR

20/+3, immolation, low-light vision, planar travel, spelllike


metamagic, SR 35, telepathy, uncanny dodge




Saves:


Fort +14, Ref +15,Will +11

Abilities:


Str 18, Dex 16, Con 15, Int 18,Wis 17, Cha 21

Skills:


Knowledge (arcana) +20, Knowledge (history) +20,

Spot +25



Feats:


Empower Spell, Enlarge Spell, Extend Spell, Flyby

Attack, Heighten Spell, Improved Critical (claw),


Improved Initiative, IronWill,Maximize Spell




Climate/Terrain:


Any land

Organization:


Solitary

Challenge Rating:


24

Treasure:


None

Alignment:


Always neutral good

Advancement:



The phoenix, or firebird, is a creature of tremendous power


and potent omen. Many intelligent races look upon it as a



god, or at least as a god’s messenger.


measures between 10 and 15 feet from beak to tail, but its


wingspan can be as wide as 40 feet. By far its most striking

feature, however, is its plumage. All of its feathers are the
colors of fire—primarily scarlet, crimson, and orange. In
flight or at rest, a phoenix looks like a bird made of flame.
When a phoenix reaches the end of its natural life, or
when it finds itself in an extreme, life-threatening situation,
it immolates itself with intense fire. After its death,
a new phoenix arises from the ashes.
Because of its traditional association
with renewal and rebirth,
most cultures ascribe some
symbolic meaning to the
sighting of a phoenix. Some
consider it a positive omen—
a sign of the gods’ favor and a
promise of renewed life and
increased prosperity in
the coming years. Others
(usually those with a
darker outlook on life) see
the firebird as a sign of
approaching death and
destruction—an ordeal
that only the strongest
will survive. Whatever
meaning a particular culture
associates with this creature,
there’s no doubt that it is
on the side of good. A phoenix doesn’t
involve itself in worldly affairs or join
in mundane conflicts, but neither does
it shy away from attacking evil.




COMBAT

In battle, a phoenix usually begins by shrieking to soften up
its enemies before joining melee with its claws and beak. It
has no fear of fighting to the death, since its immolation
ability ensures its later rebirth.
Shriek (Ex):






Once per minute, a phoenix can utter a war

shriek that forces every opponent within 30 feet to succeed


at a Will save (DC 22) or be slowed (as the




slow spell) for 1

round. This is a sonic, mind-affecting effect.



Spell-Like Abilities:


Always active—detect evil, detect magic,

protection from evil;



at will—blindness, blink, blur, color spray, cure

light wounds, dancing lights, find the path, find traps, fire seeds



(using

drops of its own blood rather than holly berries as a material


component; no acorn grenades),




heal, invisibility, misdirection,

negative energy protection, neutralize poison, polymorph self, produce


flame, remove fear, remove curse, see invisibility;




1/day incendiary

cloud, reincarnate, pyrotechnics, summon nature’s ally IX, veil, wall


of fire.




Caster level 20th; save DC 15 + spell level.

After 10 rounds of ritual and preparation—



dismissal, dispel

evil, dispel magic.



Caster level 40th; save DC 15 + spell level.

Defensive Aura


(Sp): A phoenix has a +5 deflection bonus

to Armor Class. This ability is always in effect.



Immolation (Su):


When it knows that death is near, a

phoenix immolates itself as a full-round action. This produces


a cloud of flame in a 20-foot-high, 15-foot-radius

spread. Each creature in the area takes 40d6 points of
damage (Reflex DC 22 half ). Half of this damage is fire;
the rest results directly from divine power and is therefore
not subject to reduction by






protection from elements (fire), fire

shield (chill shield),



or similar

magic. This action kills the


original phoenix and produces

a new one, fully
grown and unharmed,
from the ashes. This new
bird arrives at the end of
the round.





Planar Travel (Su):


A

phoenix can enter and


exit the Astral Plane or

the Ethereal Plane at will
and navigate through
these planes without error
or risk.





Spell-Like Metamagic

(Ex):





A phoenix can apply

any one of its metamagic


feats (Empower Spell, Enlarge

Spell, Extend Spell,
Heighten Spell, Maximize
Spell) to a spell-like ability
by using that ability as a fullround
action.





Telepathy (Su):


A phoenix can

communicate telepathically with any


nonavian creature within 60 feet. It can

also speak normally with any avians.





Uncanny Dodge (Ex):


A phoenix retains its Dexterity

bonus to AC even when flat-footed, and it cannot be


flanked. Even if it fails a Spot check, it still knows that something

is in the area; it merely lacks any details as to its exact





location or description.
[/sblock]



[sblock=3.5 official update]

Phoenix :
Magical Beast; 10 ft./5 ft.; 15/magic cold iron; Concentration +25,

Diplomacy +28, Knowledge (arcana) +27, Knowledge (history) +27, Spellcraft


+29, Spot +26; Empower Spell, Enlarge Spell, Extend Spell, Flyby Attack,

Heighten Spell, Improved Critical (claw), Improved Initiative






B, Iron WillB,

Maximize Spell; LA —;



Spell-Like Abilities: replace negative energy protection

with death ward.



Defensive Aura: Change to supernatural rather than spell-like.
Improved uncanny dodge.
[/sblock]
 
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Thondor

Explorer
Thanks folks.

The whole being reborn intantly is a little weird to me. Personally I like the egg approach in OSRIC, seems more mythically accurate . . . and more intriguing.

I wonder if reappearing as a new creature is part of the CR rating?
 

Ahnehnois

First Post
The MMIII has something called a phoelarch (a humanoid) and a phoera (its bird mount), which create an egg that hatches 24 hrs later if they die. These are also lower in power and they might be of interest, depending on what you are looking for.
 

Debby

Explorer
Here are the updated Phoenix stats from the Accessory Update on WotC's site. [This isn't the errata but the update to 3.5 a free product in the Archives]

Phoenix : Magical Beast; 10 ft./5 ft.; DR 15/magic & cold iron; Concentration +25, Diplomacy +28, Knowledge (arcana) +27, Knowledge (history) +27, Spellcraft +29, Spot +26; Empower Spell, Enlarge Spell, Extend Spell, Flyby Attack, Heighten Spell, Improved Critical (claw), Improved Initiative (B), Iron Will (B), Maximize Spell; LA —; Spell-Like Abilities: replace negative energy protection with death ward. Defensive Aura: Change to supernatural rather than spell-like. Improved uncanny dodge.

Debby
 

Voadam

Legend
I think Creature Collection III has a bunch of 3.5 phoenixes as well. Can't remember their CR off the top of my head.
 

AbyssKnight

First Post
The MMIII has something called a phoelarch (a humanoid) and a phoera (its bird mount), which create an egg that hatches 24 hrs later if they die. These are also lower in power and they might be of interest, depending on what you are looking for.

The Phoera is not the mount of a Phoelarch.

When a Phoelarch dies, it is reborn as a Phoera. when a Phoera dies, it is reborn as a Phoelarch. They are alternating life stages of the same creature.
 

shadyizok

Explorer
Phoenix
Size/Type: Large Magical Beast (fire)
HD: 10d10+20 (70 hp)
Speed: 20, fly 60 (good)
AC: 22 (-1 size, +2 dex, +11 natural)
Bab: 10
Full Attack: 2 Claws +12 melee (1d6+2+2d6 fire) and Bite +7 melee (1d8+2+2d6 fire)
Special attack: Fiery aura, Fiery touch
Special qualities: Darkvision 60, lowlight vision, Immunity to fire, Vulnerability to cold, Immortality, Spellcasting.
Saves: fort 9; ref 9; will 6
Abilities: Str 14 Dex 15 Con 14 Int 13 Wis 12 Cha 24
Feats: Iron Will, ability focus (fiery aura), searing spell
Alignment: Chaotic Neutral

This enigmatic bird of fire seems to burn brighter then the sun. As it aproaches, you feel your skin starting to blister from the immense heat.

Fiery aura (ex): Anyone within 120ft of the phoenix must succeed on a DC19 fortitude save each round or take 2d6 fire damage.
Fiery touch (ex): Whenever a phoenix uses a natural weapon or an enemy hits the phoenix with a natural weapon, the phoenix deals 2d6 damage to the enemy.
Immortality (ex): When a Phoenix reaches 0 or less hp it burns up into ashes. 1d4 days later a new phoenix rises from these ashes unless a special ritual is preformed, however the specifics of this ritual have long been forgotten.
Spellcasting: A phoenix casts spells like a lvl 7 sorcerer. It can cast only spells with the Fire descriptor.
 
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