JackSmithIV
First Post
Gnomes need more. Halfling, elven and dwarven culture are something most of us are familiar with. We know how they govern themselves, their family structures, their architecture. Gnomes are pranksters who like illusions and gems. Eh? So what? This is simply not adequate, gnomes have never been fleshed out half as well as the other races have. Heck I feel I know dragonborn better than them.
I find the new description of gnomes to be quite sufficient. And I find them unique. Sure, people can call them mini-elves, but they still have many distinct characteristics. They're not just "pranksters who like illusions and gems". If anything, that's what they were in 3rd Edition. Now, they have the few background working heavily in their favor, a post-slavery subtlety that lends to their suspicious nature.
Among other reasons I like the new gnome, every thing seems to be not only unique, but justified. In 3rd, I felt like gnomes were just halfings with ghost sound. They're so much more likable, playing, and interesting than they used to be. They have character, and that's what I want in my game.
And also, I guess I was never really "in-on" that running joke that the absurdity of gnomes. I always hear people going "LOL GNOMES", but I never see what's so funny. Aside from gnomes in World of Warcraft, I don't see anything humorous about them other than maybe the name and it's associations. Especially with 4th Edition gnomes. I mean, besides the fact that they enjoy pranks, I don't even see anything humorous about them. Tortured background, paranoid nature...
...lol?
Anyway, I'm happy with the new direction. Rock on, gnomes.