Bagpuss
Legend
Basically they were forged from stone so are heavier and sturdier than other races and have an affinity with stone and metal.
Stoneling
· +2 Strength, -2 Dexterity, -2 Charisma
· Medium: As Medium creatures, stonelings have no special bonuses or penalties due to their size.
· Stoneling base land speed is 30 feet.
· Stonelings enjoy a +2 racial bonus to all Craft skill checks.
· Stability: A stoneling gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
· Tireless Step: Stonelings never suffer non-lethal damage from hustling or forced march, and cannot be fatigued from such activity.
· Stonelings are immune to poisons, unless specified in the poison’s description.
· Stonelings are not naturally buoyant and suffer a –6 racial penalty on all swim checks.
· Automatic Languages: Regional, Trade Common.
· Bonus Languages: Terran.
· Racial Levels: Unlike humans and some other races, stonelings can take a few racial levels in “stoneling” as a class, as they increase their affinity with there earthern heritage.
Racial Levels
A stoneling can progress in racial levels.
Hit Dice: 1d4+6/level (Using Iron Heroes, so it would be d10 in D&D)
Skill Points: 4 + Int modifier (Using Iron Heroes, so it would be 2+Int in D&D)
“Class” Skill Groups: Athletics, Wilderness Lore (In D&D probably similar skills to a Barbarian)
Tremorsense (Ex): At 1st level a stoneling gains tremorsense and can automatically senses the location of anything that is in contact with the ground and within 5 feet range, at 3rd level this range increases to 15 feet. Any opponent the stoneling cannot see has total concealment (50% miss chance) against the stoneling, and the stoneling still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a stoneling. The stoneling is still denied its Dexterity bonus to Armour Class against attacks from creatures it cannot see.
Stoneling
· +2 Strength, -2 Dexterity, -2 Charisma
· Medium: As Medium creatures, stonelings have no special bonuses or penalties due to their size.
· Stoneling base land speed is 30 feet.
· Stonelings enjoy a +2 racial bonus to all Craft skill checks.
· Stability: A stoneling gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
· Tireless Step: Stonelings never suffer non-lethal damage from hustling or forced march, and cannot be fatigued from such activity.
· Stonelings are immune to poisons, unless specified in the poison’s description.
· Stonelings are not naturally buoyant and suffer a –6 racial penalty on all swim checks.
· Automatic Languages: Regional, Trade Common.
· Bonus Languages: Terran.
· Racial Levels: Unlike humans and some other races, stonelings can take a few racial levels in “stoneling” as a class, as they increase their affinity with there earthern heritage.
Racial Levels
A stoneling can progress in racial levels.
Hit Dice: 1d4+6/level (Using Iron Heroes, so it would be d10 in D&D)
Skill Points: 4 + Int modifier (Using Iron Heroes, so it would be 2+Int in D&D)
“Class” Skill Groups: Athletics, Wilderness Lore (In D&D probably similar skills to a Barbarian)
Code:
Level BAB Fort Ref Will Special
1st +0 +2 +0 +2 Constitution +1, Tremorsense 5ft
2nd +1 +3 +0 +3 Strength +1, Constitution +1,
3rd +2 +3 +1 +3 Strength +1, Tremorsense 15ft
Tremorsense (Ex): At 1st level a stoneling gains tremorsense and can automatically senses the location of anything that is in contact with the ground and within 5 feet range, at 3rd level this range increases to 15 feet. Any opponent the stoneling cannot see has total concealment (50% miss chance) against the stoneling, and the stoneling still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a stoneling. The stoneling is still denied its Dexterity bonus to Armour Class against attacks from creatures it cannot see.
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