D&D General Pick your PHB (Ancestries)

1 - human
-basic
-variant
-mixed blood (gets to copy a base trait from another species)
2 - dragonborn
-dragonkin
-lizardfolk
-kobold
3 - orc
-strongtusk
-toughhide
-wildheart (totem barbarian spirits adjacent)
-half-orc
4 - goblin
-cave
-tinkerer
-hobgoblin
5 - dryad
-flower
-vine
-tree (ents)
6 - 'gnomes' *more comparable to a mortal nature spirit
-forest
-mountain
-sun
-river
-wind/fairy
7 - planetouched
-tiefling
-aasimar
-genasi
-vampire/dhampir
8 - warforged
-guardian
-scout
-envoy
-titan
9 - beastfolk
-harengon
-tabaxi
-lycan
-owlin
-tortle
-grung
10 - elves *higher magic design across the board
-astral
-shadow
-wood
-half-elf
11 - dwarves
-ironblood
-forgeheart
-earthshaper (geokinesis)
-duregar
12 - halflings
-lotusden (lotusden+stout)
-ghostfoot (ghostwise+lightfoot)
-cloverstar (lucky mechanics)
 

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Assumptions:
1) All characters get a level 1 Origin feat. A lot of "near-human" races and mixed-ancestry options will be available as Origin feats.
2) Races with strongly realized cultural backgrounds will start with an "X culture" feat expressing that background; that feat can be swapped for a different Origin feat to represent a character that wasn't raised in that culture.
3) Backgrounds will also grant ancestral cultural options; "Raised among Dwarves" would be an example possible background option.

PHB Races:
1) Human
2) Elf
3) Drow
4) Half-elf (too iconic to leave as just a feat)
5) Dwarf
6) Halfling
7) Gnome
8) Dragonborn
9) Centaur
10) Warforged
11) Orc
12) Goblin

Concepts like aasimar, tiefling, genasi, changelings, shifters, kalashtar, and sprites would all be Origin feats. The 12 races listed here would also have Origin feats.
 

I struggled a bit with this one:

Obviously the most popular species need to be there:

1. Human
2. Elf
3. Dragonborn
4. Tiefling

To skirt the rules a bit, I'll include half-elves as a subrace of elves, and make Tiefling a subrace of Planetouched - which lets me squeeze in Aasimar as a core race and makes it easy to add genasi etc.

Then we also need the classics:

5. Dwarf
6. Halfling
7. Gnome
8, Orc (including half-orc as a subrace)

But then I can think of five species I really want to add, for different reasons:

9. Kolbolds (dnd silliest little guys)
10. Goblins (including hobgoblins and bugbears - lots of variety, another classic race)
11. Warforged (because Data is that popular)
12. Tabaxi (just to open that can of worms - also khajit really are that popular)
13. Gith (very distinctly dnd)

I'm still struggling with this.
 

I struggled a bit with this one:

Obviously the most popular species need to be there:

1. Human
2. Elf
3. Dragonborn
4. Tiefling

To skirt the rules a bit, I'll include half-elves as a subrace of elves, and make Tiefling a subrace of Planetouched - which lets me squeeze in Aasimar as a core race and makes it easy to add genasi etc.

Then we also need the classics:

5. Dwarf
6. Halfling
7. Gnome
8, Orc (including half-orc as a subrace)

But then I can think of five species I really want to add, for different reasons:

9. Kolbolds (dnd silliest little guys)
10. Goblins (including hobgoblins and bugbears - lots of variety, another classic race)
11. Warforged (because Data is that popular)
12. Tabaxi (just to open that can of worms - also khajit really are that popular)
13. Gith (very distinctly dnd)

I'm still struggling with this.

I didn't struggle. 5.5 cut nothing (just upsets ppl) bring back half elf. Gith or Yuan Ti are the most D&D races left.

Warforged and Gobbos good candidates as well but Warforged might be to niche/controversial.
 


1 Human
2 Fey-touched - Half-Elves, Changelings, Hagling
3 Elemental - Dwarf (Stoneborn), Melusine (Waterborn), Cinderfolk (Fireborn), Sylph (Airborn))
4 Gnome - Forest, Brownie (Fey), Tinker, Deep, Spriggan, Red Cap
5 Anaqim (Large) - Goliath, Troll-kin, Orc, Half-giant
6 Planetouched (Feat) - Celestial (Aaismar), Fiendish (Tiefling)
7 Construct - Warforged, Golem, Stitched
8 Saurian - Lizardman, Saurial, Dragonborn
9 Beastfolk - Felid (Tabaxi), Lupine, Avians, Horned (Satyr), Ape (Bugbear), etc
10 Goblin - Swamp/Sewer, Hob, Gremlin, Psionic, Insectoid (Grung)

Fey, Ethereal, Vampire, Shifter, Elemental etc are all feats
Large, Flight, Amphibian, Brachiation, Natural Weapons etc are also feats
 


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