Piece of Mind: a d20 Modern horror/sci fi campaign [METAGAME]

The Shaman

First Post
The wind whipping across the water is chilly. The doctor slips his hands into the front pocket of his hoody as he walks along the bike path, watching the lights glittering on the waters of Mission Bay.

After four days of blue skies and balmy afternoons, the thought of flying home to a rainy SeaTac in the morning holds little appeal. Even after six years living in the Northwest, the Texan hasn’t adjusted sullen, sodden climate.

In contrast, the cool night air of southern California feels good after the hearty Mexican dinner, a combo plate of tamales and enchiladas chased by a couple of Negro Modelos and a shot of El Patron Añejo. The Pacific breeze of San Diego invigorates – the cold and damp of Seattle settles in the bones like a dull ache.

The doctor begins to tick over a list of things to do in his head – pack at the hotel, arrange for a shuttle to the airport in the morning, call Annalee – when a movement catches his eye, a shadow among shadows in a clump of palm trees across the sand, a short distance off the bike path. He peers closely at the shadow, more curious than alarmed. The dark form steps out of the gloom and the doctor’s eyes widen as he draws back in revulsion...

Introduction
Piece of Mind is a d20 Modern play-by-post horror and science fiction campaign set in the darkest corners of the present day.

The player characters are contacted by a small pharmaceutical company to investigate the disappearance of one of their researchers. The adventurers are independent contractors and may include security professionals, industrial spies, research scientists, private investigators, negotiation specialists, adventure travelers – the company is looking for a team able to follow leads from a dark alley to a remote forest to a corporate boardroom if necessary.

Players in Piece of Mind may utilize the following resources:
  • d20 Modern Core Rulebook
  • d20 Modern web enhancement
  • Weapons Locker
Material from The Game Mechanics Modern Player’s Companion may be considered – no other third-party material will be allowed.

Characters
Players should consider selecting a balanced group of classes and skills as the game will involve investigation, infiltration, and diplomacy as well as combat.

Players may select any of the base classes in the d20 Modern core rules. The following guidelines apply:
  • 2nd level player characters at start
  • 28-point buy
  • Available action points equal 1 + class AP (e.g., a Tough 2 has 7 AP available to start)
  • Human characters only
Non-FX advanced and prestige classes from the core rules and the d20 Urban Arcana web supplement are permitted – advanced and prestige classes from TGM’s Modern Player’s Companion will be considered on a case-by-case basis. A character may select the Wild Talent psionic feat, as required for entry into the FX Telepath or Battlemind advanced classes; however, entry into these classes carries special requirements that must be satisfied in-game – details will become available as the game progresses.

Please show your work on your character sheets – include all modifiers and ranks to a skill modifier, melee attack modifier, Wealth score, and so on, so that I can see how each number is derived. (Example.)

Skills, Talents, and Feats
Non-FX skills, talents, and feats in the d20 Modern Core Rulebook are available. The following skills from the d20 System 3.5 SRD are also permitted:
  • Appraise (Smart class skill)
  • Knowledge (local) (trained only; all-class skill) – the player must specify a discrete location such as a city or other similar geographic area: ‘Seattle’ or ‘San Juan Island’ is acceptable, but ‘Washington’ or ‘the Cascades’ is not.
  • Use Rope (Fast class skill)
The skill “Knowledge (tactics)” in the d20 Modern core rules is replaced with the following expanded homebrew skill:
  • Knowledge (military science): Military organization and administration, history and traditions, combat tactics and maneuver, logistics, and military justice.
Knowledge (military science) is substituted in all places where Knowledge (tactics) is currently applied for purposes of class skills, advanced class requirements, and so on. (Details.)

Skills and feats from the Modern Player’s Companion will be considered on a case-by-case basis.

Equipment
Equipment from the d20 Modern core rules and web enhancement is permitted. Please track all Wealth expenditures carefully.

Each character is assumed to have a driver’s license and a passport – all other licenses and permits will need to be purchased normally. Keep track of Wealth bonus changes from purchases of expensive items.

In selecting weapons, consider that the adventures may involve both domestic (United States) and international travel by commercial air and rail carriers – thorough security screening should be anticipated.

Roleplaying
Roleplaying is integral to Piece of Mind. Please prepare a thoughtful background for your character. At a minimum, the background should include something about the character’s education and previous employment (if applicable), interests, friends and family, personality, goals, and a physical description. The background is a good place to lay a foundation for future base or advanced classes as well.

Housekeeping
This thread will continue as the metagame, out-of-character thread after the final roster of players is filled.

To join this campaign, please post a character sheet including a background as described under “Roleplaying,” above. A player will not be added to the roster until a character with background is posted – your character sheet is your sign of commitment to active participation in the game.

Using colored text for dialog is recommended – please use dark gray for OoC text in the game thread.

You may use either the Vacuum Elemental on-line dice roller or Nadaka’s dice box for rolls – please link the results in the game thread like this: Search: 7.

GM Notes
Experience: Experience is awarded through story awards. A group bonus for roleplaying may be awarded at the end of each adventure, generally equal to 100 XP times the average character level of the player characters. One individual bonus equal to 50 XP times character level will be voted on by the players at the conclusion of each adventure – this is your opportunity to reward your peers for good roleplay.

House Rules: A compendium of house rules will be posted later.

Player roster:
  • Kristen Alexander (played by Bobitron)
  • Samuel "Hawk" Hawkins (played by Falkus)
  • Brandon Sharpe (played by James Heard)
  • Sirk Decker (played by kmdietri)

Alternates:
  • NightOwl
  • Ranger Rick
  • Barak
  • Maerdwyn
 
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Bobitron

Explorer
I'm in as long as I can play a pharmacist and medical specialist. Maybe the company's contact on the team?
 
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Falkus

Explorer
Hmm, I'd be interested in playing the team's driver and pilot, aiming for the transporter class from the d20 Modern Companion 2.
 

The Shaman

First Post
Bobitron said:
I'm in as long as I can play a pharmacist and medical specialist.
Sounds good.
Bobitron said:
Maybe the company's contact on the team?
Hmmm...interesting. Let me think about how to work this in.
Falkus said:
Hmm, I'd be interested in playing the team's driver and pilot, aiming for the transporter class from the d20 Modern Companion 2.
That's fine by me.

Looking forward to seeing your character sheets! :)
 

NightOwl

First Post
I'm definitely interested and will think about a character concept and post later.

Is it okay that I've never played a PbP game before?

thx,
NightOwl
 

Falkus

Explorer
Samuel 'Hawk' Hawkins

Description: Sam stands at about six feet, with a slender but sturdy build. He's not a physically imposing person. He's got red hair that he keeps somewhat long and brown eyes. He's got a nasty scar on his forehead, as well as a burn scar on his left arm, and leg, and a few more scars on his chest and back. He usually wears an old-style aviator's leather jacket and sunglasses.

A slight bulge on the left side of his jacket or suit reveals the position of his custom made, gold plated, pearl handled, specially balanced .357 Colt Python, with the word Hawk engraved on it. It was a gift from a female mercenary that he had a brief, romantic relationship with a year back before they parted on friendly terms.

His current car is a bright red, tricked out Acura 3.2 TL that he takes anywhere he goes, if possible. It's the main reason most people hire him, for getting something or someone from one place to another at velocities that generally violate local speed regulations.


Personality: Despite his flamboyant exterior and behavior on the job, Hawk is all business. When he signs up for a job, he sticks with it, as long his employer holds up his end of the bargain. He prefers to avoid gunfights whenever possible, choosing to outrun his enemies rather than outgun them.

He does do things with a certain style and panache, and never lacks for a witty quip or one-liner when on the job. He activiely seeks excitement. When he's not working, he's generally working on his car, or trouncing the local street racers on their own turf.

Hawk also likes to stay on the right side of morality, he considers it a point of pride that in his years as a freelance soldier of fortune, he's never once engaged in what he considers to be morally wrong activities. He's done a few illegal activities, sure, but never violated his own code of morals.


Background and stats to come soon
 

Bobitron

Explorer
3.2 TL?!? All the fantastic cars available in the modern world and you pick a re-worked Accord?

Just giving you a hard time, Falkus. ;)

OK, after skimming some rules, I'm going with Kristen Alexander, Smart Hero 2, with strengths in Craft (Pharm), Knowledge (Life Sciences), Research, and Computer Use, and a little bit of Treat Injury and other Knowledges. Feats will be Educated and Medical Expert.

I'll get a basic history up in by Wednesday, which is already written in my head.
 


Bobitron

Explorer
Falkus said:
Yes, but all those fanatastic cars have such high price tags.

Bah. Ask Shaman if you can get a 2-3 year old BMW 528i and use the same stats. I'm a car snob. :cool:

Speaking of the wealth thing...

Shaman, can we take maximum on our starting wealth rolls? I want to be able to afford some gadgets and need the cash.
 

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