Pile up your Dead

FitzTheRuke

Legend
Do dead bodies lying in a square make it difficult terrain?

If one body doesn't do it, how many bodies do you think it would take to make a single square difficult terrain?

It could give the fighter trouble shifting if he's laying waste to minions left and right with cleave. (I still say that anyone who won't let a minion die from cleave splash damage is addled.)

Fitz
 

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You are a sick puppy ;)
Reminds me of the fun you can have in video games to see how many corpses you can get piled up in one point, hard in games where they disappear after a period; harder if you can't pick 'em up and have to encourage them to follow you to the point where they get slaughtered :]
However I would say yes, and balance checks required when you have 2 or medium sized dead in one square...I have never thought of this before and it now a house rule in our 3E campaign, thanks- good comedy value to come....in a morbid way
 

mach1.9pants said:
You are a sick puppy ;)
Reminds me of the fun you can have in video games to see how many corpses you can get piled up in one point, hard in games where they disappear after a period; harder if you can't pick 'em up and have to encourage them to follow you to the point where they get slaughtered :]

Lol, play much Half-Life 2 :P

Hmm... Piling up bodies, combined with pushing enemies... 300 time!
 

I'd always used the rubble rules from the DMG. 1 body in a space is light rubble, more than 1 body in a space is heavy rubble. Rolling carpets of mounded bodies ala 300 are natural cave floor.

EDIT: And I always thought it was more fun to play fratricide dominoes. Can I make them fall into a 2 mile tall superman logo? Let's find out!
 



FitzTheRuke said:
How do the rubble rules work? What's the effect of light and heavy rubble?
Hypertext SRD-Dungeons
SRD said:
Light RubbleSmall chunks of debris litter the ground. Light rubble adds 2 to the DC of Balance and Tumble checks.
Dense RubbleThe ground is covered with debris of all sizes. It costs 2 squares of movement to enter a square with dense rubble. Dense rubble adds 5 to the DC of Balance and Tumble checks, and it adds 2 to the DC of Move Silently checks.
Natural Stone FloorsThe floor of a natural cave is as uneven as the walls. Caves rarely have flat surfaces of any great size. Rather, their floors have many levels. Some adjacent floor surfaces might vary in elevation by only a foot, so that moving from one to the other is no more difficult than negotiating a stair step, but in other places the floor might suddenly drop off or rise up several feet or more, requiring Climb checks to get from one surface to the other. Unless a path has been worn and well marked in the floor of a natural cave, it takes 2 squares of movement to enter a square with a natural stone floor, and the DC of Balance and Tumble checks increases by 5. Running and charging are impossible, except along paths.
 

FitzTheRuke said:
Do dead bodies lying in a square make it difficult terrain?

If one body doesn't do it, how many bodies do you think it would take to make a single square difficult terrain?

It could give the fighter trouble shifting if he's laying waste to minions left and right with cleave. (I still say that anyone who won't let a minion die from cleave splash damage is addled.)

Fitz

They originally had rules for this sort of thing in the 3e playtest rules, but it was too morbid and so was removed.

Geoff.
 

I'd say count the body of one medium or large sized creature, or two or more small sized creatures as difficult terrain. Bigger than large would make the spot impassable unless you'll be climbing over it.
 

Ah, good times -- I remember in a convention game when my Paladin stopped up a breached castle gate by killing enough men and horses beseiging us to pile up in front of the door to where the rest of the army couldn't get through... :)
 

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