Pile up your Dead


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Since we can accept 1-1-1-1 diagonal movement, firecubes and much more, what about ruling that dead bodies just vanish?
Leaving their treasures behind of course...;)
 

Heh. In Urban Arcana (D20 modern's D&D-in-modern-day campaign setting), dead bodies actually did disappear if they weren't mundane creatures--They went back to whatever place they originally came from.
 

arscott said:
Heh. In Urban Arcana (D20 modern's D&D-in-modern-day campaign setting), dead bodies actually did disappear if they weren't mundane creatures--They went back to whatever place they originally came from.
Bonus points if they flash a couple of times and then disappear, leaving their treasure behind.
 

I've had this problem in 3.5 as well. A medium creature is one thing, but what happens when a giant gives up the ghost or any other large or huge creature for that matter. Tipping the mini on the board was unsatisfactory, so I made some generic corpse counters of various sizes to keep the battle field from being cluttered up. I've had a few cases where players have used large corpses for cover.
I'm not sure if 4E with it's focus on simplicity will simply have the deceased de-rez , but I'm planning to keep the battlefield bloody :]

-Q.
 

Paul "The Wall" Cicero

In one 3.5 campaign our DM had is involved in a war against hobgoblins. My character, Paul Cicero (a knight) would regularly kill so many that our DM had to make a house rule like this. I had always wanted a character with a cool nickname or title but I never had one cuz I didn't want to make it up myself, but after that campaign my character became known as Paul The Wall Cicero because of the wall of dead around him.
 

I find it funny that people would find it too morbid. You KILL monsters in the game. Why wouldn't they leave bodies?

As far as rubble goes, apart from the idea that it takes two squares to move through, I'm not sure I agree it applies. I can't see how the presence of a body would make it hard to sneak (rubble IS hard to sneak over) nor do I think it would necessarily make it hard to tumble (ROLL, yes, but you could easily use a body as a block to handspring off of.)

I think I'll go with 2 small bodies, 1 medium, and a large covers four squares in difficult terrain. I think that a huge creature ou can move around the edges as difficult, but the middle square of the nine grid is impassible without a climb, and so on up the sizes.

Fitz
 

FitzTheRuke said:
As far as rubble goes, apart from the idea that it takes two squares to move through, I'm not sure I agree it applies. I can't see how the presence of a body would make it hard to sneak (rubble IS hard to sneak over) nor do I think it would necessarily make it hard to tumble (ROLL, yes, but you could easily use a body as a block to handspring off of.)
Fitz
Clearly you've never actually dealt with many bodies. A body isn't like a rock, it's the worst sort of footing and attempting to fight through an area littered with bodies makes keeping your balance significantly more difficult. You aren't going to be handspringing off any bodies.
 

FitzTheRuke said:
I find it funny that people would find it too morbid. You KILL monsters in the game. Why wouldn't they leave bodies?

As far as rubble goes, apart from the idea that it takes two squares to move through, I'm not sure I agree it applies. I can't see how the presence of a body would make it hard to sneak (rubble IS hard to sneak over) nor do I think it would necessarily make it hard to tumble (ROLL, yes, but you could easily use a body as a block to handspring off of.)

I think I'll go with 2 small bodies, 1 medium, and a large covers four squares in difficult terrain. I think that a huge creature ou can move around the edges as difficult, but the middle square of the nine grid is impassible without a climb, and so on up the sizes.

Fitz

I would definitely say that bodies would be hard to tumble through/over: since we're talking about the freshly dead, they are going to be blood-slicked and possibly covered in their own gore, and I'm going to go out on a limb (not ever stepping on a corpse myself) and say that that would not provide good footing. :confused:
 

HeavenShallBurn said:
Clearly you've never actually dealt with many bodies. A body isn't like a rock, it's the worst sort of footing and attempting to fight through an area littered with bodies makes keeping your balance significantly more difficult. You aren't going to be handspringing off any bodies.

I agree that it would be crappy to try and run an obsticle course through a row of bodies, but I can't see why you couldn't hand-spring off of a single dead foe.

I DO have experience with hand-springs off of LIVE bodies.

To be fair, I didn't take what killed them into account, and they are unlkely to be terribly solid, (or dry) it's true.

Anyway, I'm not arguing. Dead bodies should be dificult terrain.

Fitz
 

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