Bonus points if they flash a couple of times and then disappear, leaving their treasure behind.arscott said:Heh. In Urban Arcana (D20 modern's D&D-in-modern-day campaign setting), dead bodies actually did disappear if they weren't mundane creatures--They went back to whatever place they originally came from.
Clearly you've never actually dealt with many bodies. A body isn't like a rock, it's the worst sort of footing and attempting to fight through an area littered with bodies makes keeping your balance significantly more difficult. You aren't going to be handspringing off any bodies.FitzTheRuke said:As far as rubble goes, apart from the idea that it takes two squares to move through, I'm not sure I agree it applies. I can't see how the presence of a body would make it hard to sneak (rubble IS hard to sneak over) nor do I think it would necessarily make it hard to tumble (ROLL, yes, but you could easily use a body as a block to handspring off of.)
Fitz
FitzTheRuke said:I find it funny that people would find it too morbid. You KILL monsters in the game. Why wouldn't they leave bodies?
As far as rubble goes, apart from the idea that it takes two squares to move through, I'm not sure I agree it applies. I can't see how the presence of a body would make it hard to sneak (rubble IS hard to sneak over) nor do I think it would necessarily make it hard to tumble (ROLL, yes, but you could easily use a body as a block to handspring off of.)
I think I'll go with 2 small bodies, 1 medium, and a large covers four squares in difficult terrain. I think that a huge creature ou can move around the edges as difficult, but the middle square of the nine grid is impassible without a climb, and so on up the sizes.
Fitz
HeavenShallBurn said:Clearly you've never actually dealt with many bodies. A body isn't like a rock, it's the worst sort of footing and attempting to fight through an area littered with bodies makes keeping your balance significantly more difficult. You aren't going to be handspringing off any bodies.