D.Shaffer
First Post
Ok, technically it's a Mule, but it works out much better as a title.
To summarise, the party has a 'mascot' of sorts, in the form of a mule. He's been with us a while, and we've grown probably just a bit to attached to it. It's gotten to the point that he's probably wearing more magical items than any other character. In any case, I was thinking of getting it awakened and then grabbing leadership at 9th level to take him as a cohort. Working out my leadership score, I'd have a leadership of 10, allowing for a 7th level cohort.
From looking at the mule's base stat line, if I roll up an awakened Mule as a character, it would have the following mods from what I can tell.
5 Magical Beast HD (5d10, +5 BAB)
+3 Natural Armor
2 Natural Hoof Attacks (1d4 Base Damage)
Scent
+2 Racial bonus to avoid slipping or falling.
+4 Str, +2 Dex, +4 Con, -4 Cha.
+1 ECL (Above average stats, natural armor, lack of hands)
So, one level to allow for advancement. The question is, what sort of advancement? Any ideas? I was thinking either going with a martial class like fighter to take advantage of high STr and Con mods, but his lack of use of weapons is a bit of a problem.
To summarise, the party has a 'mascot' of sorts, in the form of a mule. He's been with us a while, and we've grown probably just a bit to attached to it. It's gotten to the point that he's probably wearing more magical items than any other character. In any case, I was thinking of getting it awakened and then grabbing leadership at 9th level to take him as a cohort. Working out my leadership score, I'd have a leadership of 10, allowing for a 7th level cohort.
From looking at the mule's base stat line, if I roll up an awakened Mule as a character, it would have the following mods from what I can tell.
5 Magical Beast HD (5d10, +5 BAB)
+3 Natural Armor
2 Natural Hoof Attacks (1d4 Base Damage)
Scent
+2 Racial bonus to avoid slipping or falling.
+4 Str, +2 Dex, +4 Con, -4 Cha.
+1 ECL (Above average stats, natural armor, lack of hands)
So, one level to allow for advancement. The question is, what sort of advancement? Any ideas? I was thinking either going with a martial class like fighter to take advantage of high STr and Con mods, but his lack of use of weapons is a bit of a problem.