thundershot
Adventurer
I don't really care for using it as a move action... What if it were a minor action that use you used at the end of the move action? Perhaps move at least 2 squares and make an Athletics (Jump) check. You leap at the foe and land in the square adjacent to him. As a minor action, you may make a basic melee attack with your war claws or any light blade.
So the 2 square minimum move represents you getting a running start. The jump check allows you to make an Athletics check (let's say 12 is average, since the rakasta gets a bonus) which will allow him to leap 2 more squares into the foe. As long as you don't roll too low and end up on the floor, you should be fine. We could even give a bonus to the Athletics check as part of the Pounce ability just so you DON'T land face first in the dirt unless you roll a "1".
It sounds complex, but it's really just a jump check (part of the move) and a minor action (the power that gives you the extra attack).
Then, naturally, the feats can enhance that later. Much easier to use the exisiting rules before making things up (like I was).
If this is what you're saying anyway, then I apoligize for misunderstanding.
Chris
So the 2 square minimum move represents you getting a running start. The jump check allows you to make an Athletics check (let's say 12 is average, since the rakasta gets a bonus) which will allow him to leap 2 more squares into the foe. As long as you don't roll too low and end up on the floor, you should be fine. We could even give a bonus to the Athletics check as part of the Pounce ability just so you DON'T land face first in the dirt unless you roll a "1".
It sounds complex, but it's really just a jump check (part of the move) and a minor action (the power that gives you the extra attack).
Then, naturally, the feats can enhance that later. Much easier to use the exisiting rules before making things up (like I was).
If this is what you're saying anyway, then I apoligize for misunderstanding.

Chris