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Pincer Staff

Kraedin

First Post
From the SRD:
Pincer Staff: Many kuo-toa fighters and all whips above 6th level carry this Large exotic weapon. A pincer staff deals 1d10 points of bludgeoning damage, threatens a critical hit on a 20, and deals double damage on a critical hit. It has a 10-foot reach and cannot be used against an adjacent opponent. A wielder that hits an opponent of at least Small but no larger than Large size attempts to start a grapple as a free action without provoking an attack of opportunity. If the wielder gets a hold, the staff grabs the opponent and deals 1d10 points of damage each round the hold is maintained.

A few questions about the pincer staff:
  • A pincer staff does 1d10 points of damage if the user gets a hold, do you add STR modifiers, enhancment bonuses, extra damage dice, ect. to this?
  • Is the user of the pincer staff considered grapped as well?
  • Can you pin someone with a pincer staff?
 

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1. Yes to all. Because it requires two hands to use, add 1.5 x your Strength modifier to damage.

2. Nope.

3. If you can grapple them, you can pin them with additional grapple checks.
 


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