Rashak Mani said:
I have never bought a D&D book without checking out a pirate copy first. That has saved me a load of pain and waste of money.
Also all the books I did buy I still keep the Pirate PDF copy for easy consulting, especially outside my home.
Yet I still bought a load of 3.5 edition books.
When we started Star Wars RPG... if it weren't for the pirate pdf copies we handed over to players we would have never managed to play. Eventually half the players bought a SW book. No pirate copies would probably have meant less sales.
So piracy doesn't hurt D&D much
I totally agree. In the end I do think piracy is actually good for a lot of markets, especially when talking about big companies' products. What piracy do hurt is the small companies efforts to enter a market (think about an indie music label, ie), not the really big moneymakers.
The problem with piracy is companies usually look at it this way: If 1000 people download the pirated version of this product of mine, which I sell it for 30$, I'm actually loosing 30,000$. That's something a bit funny, at least.
Truth is, the most of the people who download pirated stuff either end up buying the original one (they use the downladed version to evalue it before using their bucks), or they just would never buy the product even if piracy was not there (maybe they can't afford it, they think the product's cost is not worth its quality or they just don't care).
The whole problem about Copyright just revolves around how much you are paying for the Copy and how much for the package (printing, paper quality, transport, reseller profit, and so on). So why on heart one should pay as much for the digital version of a book as for the printed one? Also consider if you want both deadtree and binary version of a book you are going to pay twice for it, the legal way.
So, replaying to the question, we will probably see a lot more piracy than five or eight years ago, but this won't hurt WotC in my opinion, maybe ending up to be an effective form of advertisement, as it was for 3.X, bringing in more and more people to the hobby