A problem. But not an unexpected one.
Rashak Mani said:
I have never bought a D&D book without checking out a pirate copy first. That has saved me a load of pain and waste of money.
Also all the books I did buy I still keep the Pirate PDF copy for easy consulting, especially outside my home.
Yet I still bought a load of 3.5 edition books.
When we started Star Wars RPG... if it weren't for the pirate pdf copies we handed over to players we would have never managed to play. Eventually half the players bought a SW book. No pirate copies would probably have meant less sales.
So piracy doesn't hurt D&D much
A bit of an over-generalization there, don't you think? Just because you engage in piracy but still spend money to purchase the products doesn't meant that "piracy doesn't hurt D&D". If everyone was like you then Wizards would be smart to ENCOURAGE piracy.
Of course piracy hurts D&D, like it hurts movies, music, video games and any other commercial copyright. Companies introduce new technologie and new strategies to stop it, but if you are bound and determined to circumvent the law to get a free book you will.
This pain, however, is both manageable and expected by the company.
The closest analogue to piracy is not 'theft' in the general sense of the word, but shoplifting. A certain kind of person shoplifts, they always will shoplift. WHile stores will catch and prosecute a few shoplifters -- most will get away with it. As a result, shoplifting costs are built into a stores pricing. Ulitmatley the best defence against shoplifting remains the general law-abiding good intention of most consumers, and the denormalization of those who routinely break shoplifting laws.
That people still obey laws that are virtually unenforceable remains one of the biggest votes of confidence that our soceity is not going to hell in a handbasket as some cynics would suggest.
It's often a lost fact in internet land but, only a fringe of gamers are trolling P2P sites looking for somthing for nothing. Most mainstream consumers still are happy to legally puchase their own materials, which aside from being ethical, also brings a certain guarantee of quality. This is true for virtually every copyright product (with the possible exception of traditional pop music distribution channels, the atrophying of which is the result of two or three very particular historical events.)