Clueless
Webmonkey
The reason I ask about the player's tendencies (not the characters) is cause it will influence what suggestions we give you. Games tend to go better if you play your player first *then* play your player's characters after you've figured out what makes your player tick.
So if she's the plotting strategic sort - I would set up a ranged running battle through sandbars - where it could be a long chase IC (not nearly that long in OOC real-time) setting up the opponents ship to take just that wrong turn that'll ground him and make him a sitting duck. It turns the naval battle into something more like chess. Which as far as I know, reflects more closely how real naval battles went, given how hard it can be to turn a sailing vessel mid run. Then it becomes a matter of bribery and negotiation to lay claim to the other vessel.
If they're open sea, she'll want to be careful not to scuttle the ship - so careful with the canon. If you want some maps, check out the Outer Banks of North Carolina - there's a reason it's called the Graveyard of the Atlantic.
Alternatively, if she's more of a take-no-prisoners-charge! sort of player, then you just want to work the long range defenses, let her ship be 'faster' than the other in some way and go old-fashioned Errol Flynn. Let her swing over, pull out the ship layout, and go to town like you would in any normal dungeon. (And work in sea trolls for the fun of it.)
In either case I would suggest picking an area for her to get familiar with as her own 'turf' so to speak. If I were in your place I'd be printing out a map of the Banks right now.
http://www.novaspace.com/POSTERS/PHOTO/OuterBanks.html
(See that pale blue area? That's shifting sandbars just under the surface - some of them shallow enough to walk out on if you were that crazy.)
http://www.justobx.com/info/uploads/Outer-Banks/outer-banks-satellite.jpg
Ships eaten (not a complete list): http://www.atlantischarters.net/graphics/wreckmap-00.jpg
So if she's the plotting strategic sort - I would set up a ranged running battle through sandbars - where it could be a long chase IC (not nearly that long in OOC real-time) setting up the opponents ship to take just that wrong turn that'll ground him and make him a sitting duck. It turns the naval battle into something more like chess. Which as far as I know, reflects more closely how real naval battles went, given how hard it can be to turn a sailing vessel mid run. Then it becomes a matter of bribery and negotiation to lay claim to the other vessel.
If they're open sea, she'll want to be careful not to scuttle the ship - so careful with the canon. If you want some maps, check out the Outer Banks of North Carolina - there's a reason it's called the Graveyard of the Atlantic.
Alternatively, if she's more of a take-no-prisoners-charge! sort of player, then you just want to work the long range defenses, let her ship be 'faster' than the other in some way and go old-fashioned Errol Flynn. Let her swing over, pull out the ship layout, and go to town like you would in any normal dungeon. (And work in sea trolls for the fun of it.)
In either case I would suggest picking an area for her to get familiar with as her own 'turf' so to speak. If I were in your place I'd be printing out a map of the Banks right now.

http://www.novaspace.com/POSTERS/PHOTO/OuterBanks.html
(See that pale blue area? That's shifting sandbars just under the surface - some of them shallow enough to walk out on if you were that crazy.)
http://www.justobx.com/info/uploads/Outer-Banks/outer-banks-satellite.jpg
Ships eaten (not a complete list): http://www.atlantischarters.net/graphics/wreckmap-00.jpg
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