The Council Meeting went better than anyone expected.
Although Judge Daver argued that the group would serve Eversink more effectively as slaves, the Council overruled him and granted the enslaved members of the group their freedom. The Defenders were publicly thanked for their service and granted full citizenship within Eversink, with all the rights and responsibilities therein. In an unheard of overture, the Council also offered to purchase the group a house to live in, either within or outside of Eversink. Everyone started to smile at the offer of “outside,” as they realized that their enforced visit to the sinking city was now officially over.
Tao was offered a no-strings-attached price for the prison she inherited, and she accepted. Even more surprisingly, the Council asked Sharala Clearwater to step in as the pro tempore head of House Clearwater, “until Lord Griggan has sufficiently resumed control of his mental facilities.” Shara smiled disarmingly at that, and promised to do everything in her power to speed his recovery. Heh. Fate is smiling on the Defenders, and as they step out onto the ancient stone walkway outside of the council building, they realize that Tellingstone did his job; nothing more is holding them here in Eversink.
Passersby eye them strangely as the group bursts into excited laughter, cheering and praise for their lawyer.
TomTom snaps his fingers. “We invested a lot of money on the basis of our involvement in the city, and the ultimate fate of the prison,” he says. “I better go cash in before the Commodity Exchange receives word of the results.” He flags down a passing gondola and hurries off, whistling merrily.
The rest of the group heads back to the Temple. As they walk past the massive pillars supporting the entrance, Raevynn suddenly freezes in place. She shimmers in a rainbow of unearthly colors, and vanishes in a cascading prism of light. “What the hell was that?” shouts several people, and multiple weapons are drawn as acolytes scurry for cover.
Malachite and Mara scan the room. “No evil,” says Mara. “No undead,” confirms Malachite. There’s a pause. “No enemies,” says Nolin wonderingly, as he looks around mystified. “What just happened to Raevynn?”
Agar looks concerned. “It could be a temporal rebound,” he thinks aloud. Suddenly his eyes are gleaming with inquisitive excitement. “It’s unlikely, but it’s possible that Raevynn hasn’t fully synchronized with this plane after returning from the Citadel of Kodali’s Retreat. If so, theoretically, she may have just been whipped the
other way in time. Remarkable!” He sucks on his pipe, blowing idle smoke rings as his mind works feverishly.
“So what does that mean?” asks Tao. “And why didn’t you warn us of this?”
“I didn’t know it could happen! It certainly hasn’t been mentioned in any of the tales I’ve heard of the place.” He looks at Nolin for confirmation, and the flame-haired bard nods in agreement. “If I’m correct, she should be perfectly safe. Previously, we were in a plane where time has speeded up. Since I predicate that she slid the other way, now she’ll most likely be in a temporal fluidity that moves incredibly slowly. I expect that she’ll eventually slide back here and not know that any time has passed at all.”
“Eventually?” asks Velendo, both irritated and worried. “When is ‘eventually’? And where will she arrive?”
“I’m not quite sure yet,” answers Agar, sounding more confident with every sentence. “She’s like a pendulum that’s swung a bit too far. Her natural entropy will return her. I expect that she’ll either return to where she was, or she’ll be drawn to me, since I’m the one who cast the
plane shift in the first place.”
“Well,” says Mara reluctantly, “as long as she’s safe.” Malachite simply keeps quiet; he’s never trusted Raevynn, considering her to be incredibly dangerous and unpredictable. To him, her temporary loss is the party’s gain.
Nolin looks out the window at the angle of the sun. “Say,” he interrupts worriedly. “Does anything else think that we should check on TomTom?”
* * *
Nolin’s suspicions are correct. Before he ever reached the Commodities Exchange, TomTom simply disappeared. A witness who had been standing next to him is found in a tavern, describing the prismatic effect to anyone willing to buy him a goblet of wine. Sadly, TomTom was the only one who knew about the Defenders’ investments, and with a heavy sigh the group gives up the money as a lost cause. “I’ll miss him!” remarks Agar. “You can never have too many halflings in a group.”
To be continued….
- You’ve guessed it, of course. Raevynn’s player has moved to Las Vegas, and TomTom’s player (Tremere) is on hiatus with a beautiful new daughter. This little DM-ex-machina allows me to pop either one of them in on a moment’s notice, and pop them out again afterwards. All without breaking the plot!