• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Piratecat's Updated Story Hour! (update 4/03 and 4/06)

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“You!” Galthia’s voice is cold and bitter, aching for a fight. In front of him, the mind flayer slowly pivots, its fish-white eyes somehow amused.

Me? it responds telepathically. Its mental voice is snide. There are easier ways for you to commit suicide. Its tentacle writhe slightly as it studies the githzerai monk. A tiny strand of drool – or is it mucous? – dribbles from its mouth.

“Oh, yes. You or one of your kind hampered my fight the other day. We are leaving Akin’s Throat. Let your kin in the underdark know: interfere with us, and die.”

You don’t expect that your threat will truly… The illithid’s calm, insulting mental voice is choked off and replaced with something far more disturbing. It bubbles into Galthia’s mind and those of his nearby friends, echoing with a hundred repeated voices. You dare threaten Us! Your kin came to destroy Us, but could not succeed. Now We live eternally, and some of your kin are here with Us, serving the Undying. Approach Us, and We will sample your brain and animate your corpse as an example to others of your race. We are stronger than We were, and We hatehateHATE… The mind flayer twitches and spasms, and gets itself under control. You are warned, it manages to say, and visibly shaking it withdraws back into the steam from the nearby geyser.

Nolin looks shocked. “What the hell was that?” Galthia rubs his temples.

“That,” he says, “was a direct intervention by an illithid elder brain, the entity that controls illithid cities. An undead illithid elder brain, I think. My brethren must not have fully slain it when they attacked three years ago. The ghouls finished the job, though, once the illithids were weakened. Now it seems to be able to telepathically dominate illithids that are still living. I imagine that most of these mind flayers are close to insane.”

“Ah.” Nolin has the good graces to look embarrassed. “Years ago, we had access to a cubic gate that opened directly into that mindflayer city. I sold access to it directly to a hunting party, a rrakma of githzerai that I contacted from Sigil.” He shrugs. “Not only did it make us some money, I figured that anything that destroyed mind flayers would be a good thing. We didn’t know they were holding back the ghouls.”

Galthia looks at him steadily. “Well, we will deal with it when we get closer.” He smiles slightly as he considers what that will mean.

Velendo rolls his eyes. “Joy.” Malachite slaps him on the shoulder, and the group walks through the steam out of Akin’s Throat.

- - -

“So now a couple of dozen of them have sworn allegiance to me. I’ve sent them out gathering information throughout the underdark, reporting back to one particular kobold, who we can contact with a sending.” Nolin’s musical voice echoes through the narrow tunnel that the group climbs through.

“You have goblins and kobolds worshipping you?” Mara’s voice sounds doubtful, still a little unsteady from a recent bout of vertigo. “Are they evil?”

“Not worshipping, per se,” Nolin hedges. “Just following my instructions. Loyal! Like troops, or something.” He gestures. “And not evil, really. After I sung a couple of old kobold and goblin anthems last night, they wanted to. Heck, they insisted! And who was I to say no?” Tao snorts. “There was this one song that…”

“No, they weren’t worshipping you. Not like those gnomes up in…”

“We don’t need to bring up…” Nolin interrupts, but Tao persists as she explains to the others.

“There is a clan of gnomes up north who think Nolin is their Chosen One. Their True Prophet, or something. They worship him.” She grins evilly, and the bard looks embarrassed. “They have legends about him.”

“You told them that you weren’t, right?” Mara’s voice sounds concerned.

“Of course.” Nolin’s voice is amused, and maybe a little bit mocking. “Didn’t you know? I’m not suited to lead anyone.” Malachite says nothing, but Agar catches Nolin’s eye and smiles reassuringly.

“Actually, it sounds like a good idea,” says Velendo as he trudges along. He shifts his huge stone shield on his arm. “We could use more friends down here. What we’re trying to do is overwhelming.”

Malachite turns his head. “Only if you expect to survive.”

The group walks along, silently, considering the paladin’s words.

- - -

Clambering over a worn chunk of stone, the company of dwarves and adventurers descend into a largish cavern with several exits. Scuttling beetles crunch under their boots as they slowly make their way down the steep tunnel.

“Okay,” says Tao as she consults the map she got from Mirjik. “We have to decide. Left towards the Deeping Rift and whatever the ghouls are hiding there, or right down towards the gogglers. Gogglers are kuo-toa, right?” Stone Bear nods. “Then right towards where the sister of that earth oracle is trapped. Towards the White Kingdom, too, I think.”

Malachite looks at Velendo. “Weal or woe?” he suggests.

Velendo sets down his massive shield and stretches. “A fine idea, I think, although I’ll use a slightly more powerful divination.” He kneels with difficulty and prays. “Will going towards the Deeping Rift bring us success?” As he listens for a response, an extremely odd look crosses his face.

“What’s wrong?” asks Splinder.

“Probably got bad news,” says Priggle. But Velendo is staring up at the ceiling with a confused look on his face.

“Are you sure on this?” he asks the ceiling. “Hey! You messed up! I don’t think this one is mine!” His voice echoes in the darkness.

“What?” Nolin asks.

Velendo sighs heavily. “My response was ‘Ready oil and open flame light your way to wealth.’” Tao frowns.

“I’ve heard that somewhere before.”

“Of course you have!” explodes the old cleric. “It’s in all the prayer books they give novices, when they explain how to petition God for guidance. It’s the same damn wording. What the hell is that supposed to mean?” He looks annoyed.

“We should carry torches?” suggests Mara.

“I guess.” He looks back up at the ceiling. “I hope you know what you’re doing!” he calls up in a raised voice. “I’m trusting you down here!”

“I told you,” says Malachite, shaking his head. “Weal or woe. That’s the only one that’s safe to cast. Weal. Or. Woe.” The group turns left, and one by one they leap a dark sinkhole as they make their way towards the Deeping Rift.

Hours later, Galthia and Priggle are out in front scouting when they hear grunting and snuffling from in front of them. Silently, Galthia uses his mind link to alert the rest of the group. While the others stop and fall silent, Galthia and Priggle creep forward.

As they turn a corner, they catch sight of an odd scene. A huge creature lies upside down, clearly dead, its armor-like shell snapped and broken in several places.

“Bulette,” says Priggle over the mental link. “A land shark. Huge, and deadly. They regularly eat deep gnomes. It’s their favorite food.”

“This one is dead,” notes Galthia.

“Probably undead,” predicts Priggle. “And probably hungry.”

“Maybe not.” As they watch, the bulette corpse is dragged seven or eight feet away from them. “Stay hidden. Something on the other side of it is dragging it somewhere.”

Priggle’s mental voice is incredulous. “What in the world could drag something that heavy?” And as if in answer to his question, a form comes around to the other side of the bulette. It grunts and snuffles, braces itself, and pushes. The dead monster shifts another ten feet away from the hidden scouts before the creature pushing it pauses.

“A GOBLIN?”

It is, in fact, a goblin. The orange-skinned creature doesn’t look particularly unusual, but its wiry muscles bunch as it tries to drag away the dead land shark. Suddenly it stops dead in its tracks, spins, and crouches.

“Don’t move!”

It clearly can’t see Galthia or Priggle, but it shuffles towards them. Its wide nostrils snuff the air, questing for a scent. A bit farther forward it comes, angling towards the githzerai, and Galthia sees something horribly disturbing bulge under its skin as it squints into the shadows.

“I may need support. It may have scented me. And I’m pretty sure it isn’t a normal goblin.”

“We’re on our way!”


But apparently unable to see or smell Galthia, the creature turns back towards the corpse.. just as the clatter of approaching iron-shod dwarven boots echoes through the chamber. “Ergullth?” it asks, and a fierce smile of razor-sharp teeth appears on its goblin face. “Thraaag!” A three-foot long tentacle snaps out of its mouth, tasting the air, and it crouches as it gleefully prepares for a fight.

From where he’s hiding by the cavern wall, Galthia blinks at the unexpected sight of the tentacle. “Definitely not a normal goblin.” And he leaps out of hiding, charging the goblin-thing.

To be continued…
 
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Piratecat-Please look at this.

Heya,

I was wondering if you can send a description of couple of your main story hour characters.

I would like to eventually have a go at drawing them.

I have just started reading the thread and was enjoying myself thoroughly.

Look foward to hearing from you.

Al

My work is in the Art gallery on the 3rd page under my name if you wish to take a peek.
 
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Re: Piratecat-Please look at this.

Alan McFarlane said:
Heya,

I was wondering if you can send a description of couple of your main story hour characters.

I would like to eventually have a go at drawing them.

You might look here for some already-existant portraits from PC's game...
 

Eeek!

But please ignore the placeholder for Malachite! A real portrait has been done and will be uploaded shortly! Also one for Palladio! (You'll know when the real ones are up 'cause they'll be credited to our very own (contact).)

Umm.

And boy oh boy would I love to have portraits for everybody. If you are moved to illustrate this campaign at all, please, please can I have copies to display on the campaign website?

I love your stuff--your Art Gallery thread is terriffic!

I have lots of pages with no illlustrations at all that would look much nicer with pictures on 'em.

And I have no objection at all to having multiple portraits on each character description page if more than one artist wants to have a go at somebody.

Most of the character description pages from our campaign website have at least a text description at this point, except Galthia I think, and there's no page at all for Stone Bear yet, which must be corrected.

Portraits for the following exist, although not all of these portraits are final:
Kiri - by Sialia
Dylrath - by Sialia (and there's a 2nd version by Dr. Midnight that hasn't been uploaded yet)
Claris - by Sialia, sort of
Mara- by Littlejohn
Nolin-by Littlejohn
Malachite -(contact) not uploaded yet
Palladio -(contact)-not yet uploaded
Raevynn - Sialia, sort of
Shara - Sialia, sort of
Velendo- Littlejohn
Rides the Sun - Cthulhu Ftaghn (check on Nol's page) and Sialia (on the front cover of Eversink Chronicles)

There's a few more illos scattered around the site (such as Kip's incredible rat rider), but the above are the main character portraits, and all are easy to find in the Dramatis Personae portrait gallery. For each artist that has donated work, I have provided a credit and a link to their site if they gave me the address. It's a nice place to show off what you can do, yes?

Oh how we need an Agar, Galthia, Tomtom and Stone Bear.

I've revised the Tao portait so many times I sometimes worry whether I will ever finish it. So her page stands blank at the moment as well, which is a very deep wrongness.

Note to those who haven't peeked at the campaign website as yet: Not all of the story arcs have been fully uploaded. In fact, none of them have, just large pieces of all of them.

The Archivist will resume work on the archive after May 12th.
 
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Sialia said:

The Archivist will resume work on the archive after May 12th.

And the archivee is deeply, deeply in your debt - and in the debt of all the incredibly cool people who have donated art and time to this. :D

I'll have Jobu give you a detailed description of Tao!
 

Ah--I've got the description: scandalously armored battlescarred amazon with many bristling weapons and radiant green eyes, unicorn helm, ferret, dog, lizard and falcon, holy aura of divine energy and don't piss me off attitude.

Can't miss her.

It's just hard to get all this across with the dignity it deserves.

Tao is the true expression of the classic Boris Vallejo paperback fantasy heroine (with better armor, and more effective musculature), and I keep trying to draw Joan of Arc (entirely too much armor).

The juxtaposition of her aggression and attitude and experience with her innocence and vulnerability and humor--it's just hard to capture.
 

Dakkareth said:
Maybe someone could explain this one to me? :confused:

"Ready oil and open flame light your way to wealth" is the example given in the 1st edition Player's Handbook for the spell Divination. The question being answered regards the safety of venturing into a particular dungeon level, that unbeknownst to the hypothetical party, is the lair of a troll with a decent treasure stash. Hence, the divination gives a cryptic, but helpful answer.
 

Great story. I never expected to get caught up so quick. I moved and had no internet connection for a while, and the last thing I read was the encounter between between Sir Alex (aka goulex) and Malachite. Now here I am a few days later and I'm all caught up.

I have a few questions.
1. Are Splinders followers usually involved in combat or do they hold back. Have they been made up on note cards for example or do you just wing it?
I'm planning on playing a similair character and was looking for a sorta baseline.
2. How do you handle so many NPC's in the group? I've been running a d20 mod game for a while now (began right after last boston game day) and I hate running npc's that will attack the villians.
 

The dwarves act in three or four normal patterns:

1. When moving, they act as pickets and scouts. They check out side passages in teams of four (one rogue, one cleric, two fighters.) They spread themselves out and stay within vocal range of one another.

2. In combat, they often form crossbow barrages. Twenty crossbows all being shot at once tends to put a damper on peoples' parades - especially when the dwarven clerics have cast improved magic weapon on the crossbow bolts.

3. In utterly deadly combats, they'll split up two dwarves to a defender, then aid another to boost either Ac or to-hit rolls.

4. They tell dirty dwarven jokes.
 
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A trickle of anticipatory drool dribbles from the goblin-thing’s wide mouth, even as the sound of fast-approaching footsteps echo through the small cavern. It slurps in expectation, tenses, and charges forward as soon as Mara’s galloping warhorse appears in the entranceway to the cave. Galthia is ready for it, though; he leaps out of hiding and intercepts the goblin, smacking it in the bulbous nose in an attempt to slow its charge.

“Groogul! Thiblish!” it spits at him. The monster’s forehead ripples, and the orange skin on its scalp gradually begins to tear from internal pressure. The creature grins, showing sharpened teeth.

“Not good,” says Galthia over the mindlink as he uses both of his iron-hard fists to unleash a flurry of powerful blows. Only one punch actually does any damage; the others just bounce off of rubbery muscles or are evaded by the creature’s darting torso. Really not good. It’s sensing my blows before I even throw them.” He dodges backwards as Mara charges in on Luminor.

The paladin’s holy mace smacks soundly into the back of the monster’s lumpy head. Where Lightbinder connects, the tip of a squirming tentacle tentatively pokes out from underneath the taut skin, almost as if tasting the air.

“Ploobish! Sclap!” The creature shudders in a delighted bloodfrenzy, and Mara recoils as the skin on its head finally bursts. Tentacles erupt outwards. Smaller pseudopods push down the skin from its goblin-like body, almost in the same way that a young boy might peel a banana, and within seconds what was once a goblin is now a writhing mass of tentacles, mouths, and knobbly green skin.

“Spluggut!” it screams in joy from a half-dozen mouths, and its ridged tentacles whirl around its body. One bounces off of Mara’s holy shield even as she yanks Luminor backwards out of another tentacle’s strike, but a third crunches into her back and snakes around her torso like an anaconda as it yanks her off of her horse. Near her, Galthia leaps into the air, twisting his body almost sideways in order to avoid a powerful blow.

“I can’t believe I’m going to do this,” laments Priggle to himself, and the deep gnome runs forward with his weapon out. An errant tentacle smacks him before he gets anywhere near the creature, and the deep gnome sails backwards into the side of the dead landshark. “Ooof!” He staggers to his feet.

The rest of the group appears at the lip of the cavern’s entrance. Nolin narrows his eyes. “Don’t worry; we’re here. Velendo, what did that divination say?”

“Ready oil and open flame light your way to wealth.”

“Good.” Nolin casts a mass haste and immediately follows it up with a phoenix-inspired flame strike. A pillar of heavenly fire smashes down onto the creature, barely missing Mara and Galthia. “Let’s follow directions.”

Malachite charges forward, his blade erupting into fiery sunlight. Parrying an instinctive tentacle strike as he closes on the monster, he slashes Karthos up into the appendage grappling Mara. Several powerful blows almost sever the thick pseudopod, and Mara drops roughly to the ground. Tao and Stone Bear rush forward to surround the monster, even as the dwarven troops take up positions to pepper it with crossbow fire. “Flaming bolts!” commands Splinder, and the dwarves quickly break out oil and flint.

Agar pauses as he slips into the room. “That’s.. that’s beautiful!” he breathes as he sees the monster. “It’s some sort of pseudonatural troll. My goodness, look at those tentacles!” The tentacles in question are currently wrapped around a wriggling Galthia, even as one fire spell after another hammers the beast. “You’ll never see that sort of beauty in nature!” Proty gurgles, but it’s somewhat drowned out by the creature’s burbling roar. “No, I don’t know if it wants to be friends with you. It looks fairly hungry. See what it did to the landshark?” Proty chortles as alchemical oil explodes. “Yes, I agree. Maybe you could be that powerful, too, if you eat regularly and keep practicing the spells I loan you.” Agar scratches his familiar fondly.

The monster screams as it is caught in the edge of another flame strike, setting more oil ablaze. The heroes surrounding it have to be careful not to set themselves on fire as they dance in and out with weapons or fists, chopping through questing tentacles and pounding into rubbery, regenerating flesh. Within half a minute, several of the Defenders of Daybreak are soaked with bloody slime and sporting many ragged wounds, but their tactics are sound; the monster never manages to get more than one tentacle wrapped around any one hero at a time, and thus is unable to properly shred and rend them.

For several minutes after it’s apparently dead, the creature’s corpse continues to twitch and gibber. After the lesson of the trillith no one is willing to take any chances, and the group pours on oil and fans the flames until it’s clear the the creature is completely, utterly destroyed. Once the flames and greasy smoke die down, Galthia fishes a fine golden chain out of the smoldering pile of flesh. “Magical,” he comments dryly. “Well, at least the divination was correct.”

“Good point. Hey! Thanks, up there!” Velendo stares at the ceiling for a few seconds before glancing back at the corpse. “Why the heck was that thing in goblin form?” He pokes Agar to bring him out of his thoughtful reverie.

“Hmm? Oh, I don’t know,” answers the halfling. “He may have been polymorphed. Or he may have had an alternate form, although it looked more like an altered troll than a goblin. Or it might be another reason entirely.” He shrugs. “He was really something.”

Mara shoots him a look as she scrapes slime off of her armor. “Something. Right.” Then her head snaps up as someone strolls around the far side of the dead bulette. It’s an elderly halfling woman, and at first glance she seems somewhat peeved.

“Pit fiend!” snaps Malachite. “Form up!” Agar shrieks like a boiling kettle and dives for the back of the group.

“Already?” groans Nolin.

“Apparently so,” mutters Tao grimly. “Mental conversation through the mindlink, and try not to get in fireball formation.”

“You mean meteor swarm formation.”

“Whatever.”

To be continued…
 
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Into the Woods

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