Snapshot from our current campaign...
Our lvl 5-7 party has just taken their newly finished 75' ship (3-masted carrack, with a hired crew of 20 NPC's) out on it's maiden voyage, trying to tackle the infamous Undead Fleet that's been terrorizing the seas lately.
We came upon a burning ship, which turned out to be just a decoy to lure us into an ambush. Soon after we boarded (after putting the fire out, of course) undead started to come out of the woodwork, and our crow's nest spotted two other ghost ships approaching from opposite directions.
We managed to make short work of the undead on the decoy ship, using up several lightning bolts in the process. Our druid used Shape Wood to make the ram fall off the ship to our rear (unfortunately, these things don't actually *sink* untill you kill off all the undead aboard...), which in combination with a Quaal's feather token (fan) allowed us to easily outrun them. We also managed to disable most of the siege engines of the third (largest) ship, using our own siege weapons, my gnome artificer's grenade launcher, and some fireballs. Then someone from behind a porthole on the third one used a wand of Meteor Storm on our brand new ship, centered on our main mast. Aaaargh!
So right now our party's ship is about to be boarded by a ghost ship about twice the size of ours, filled with a sh*tload of powerful undead (I believe there's one vampire ogre magi, for example), with a second ship slowly catching up to us from the rear. Over half of our 2nd level crew is at -8 or -9 hp (we got lucky!), and our 5-7th level party is scared




less that there might be more charges on that wand of Meteor Storm. That's where we ended off last session.
Our current plan is to hold up the ship to our rear (the one with the big gaping hole where it's ram used to be) using Plant Growth and Entangle, then send in our own boarding party to the largest ship to take our the undead leadership there. Keep us in your prayers!
