Aeric said:While Lhazaar is presented as the Pirate Kingdom, it seems to me that the sea between Khorvaire and Xen'drik would be better suited for pirate activity. After all, pirates need something to steal, and I don't see a lot of sea traffic happening between Khorvaire and anywhere else. Xen'drik is essentially the New World, rich with artifacts and treasure being looted by the various nations and organizations of Khorvaire. If that wasn't enough, there's a bunch of islands between Khorvaire and Xen'drik that are perfect for pirate lairs.
The only thing I dislike is the fact that Khorvaire and Xen'drik are so close together. Last War aside, I often wonder why it took the residents of Khorvaire so long to start exploring/exploiting their southern neighbor.
Deekin said:Main book, & Player's Guide to Eberron. You might want to also pick up the Explorer's handbook, and Stormwrack. If you plan in involving the Dragonmarked houses, and Mabey Secrets of Sarlona, as A. Sarlonan Culture has a huge influence on the Principalities, B. It details the pirates of Sarlona.
Aeric said:The only thing I dislike is the fact that Khorvaire and Xen'drik are so close together. Last War aside, I often wonder why it took the residents of Khorvaire so long to start exploring/exploiting their southern neighbor.
Aeric said:While Lhazaar is presented as the Pirate Kingdom, it seems to me that the sea between Khorvaire and Xen'drik would be better suited for pirate activity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.